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331  Be Your True Mind / The Turnstile / Re: Megaten meets Myspace.com?? on: September 22, 2008, 02:12:29 PM
That's not what I'm saying so much as Myspace isn't really designed for what you're talking about.  I mean you could conceivably do it, but I guarantee there already is some form of Megaten fandom already on Myspace, be it in a Group listing, a music profile, or individual profiles for the characters - I'm sure it already exists, just in a different form than a generic Megaten profile listing.
332  Post Apocalyptic Hellscape / The Underground / Re: The time has come to appoint our moderators! on: September 22, 2008, 02:05:28 PM
Aw, I want to be mod.  face15
333  Be Your True Mind / The Turnstile / Re: Official Introduction Thread on: September 22, 2008, 01:59:03 PM
I was going to post something about that.  I did receive an email telling me the boards were back up but the link provided was dead and still unaccessible from the main site.  This is the first time I've checked since then actually.

EDIT:
Quote
My eyes?? Your avataar has burned out my eyes!

Hey now...  Is it really that bright?
334  Be Your True Mind / The Turnstile / Re: Megaten meets Myspace.com?? on: September 22, 2008, 01:56:43 PM
Myspace is kind of on its way out as far as social networks go.  Skype is the new thing I guess though I admit I haven't checked it out yet myself.

Myspace is also more about social networking than anything else.  I could see someone maybe putting up a Myspace Music profile and uploading songs from the games (in fact I'd be surprised if there isn't one already).  There might even be a Megaten group too but honestly I try to reserve Myspace sheerly for personal contacts and people I know directly.  It's kind of like the hipster's Rolodex I guess.
335  Be Your True Mind / The Turnstile / Re: Official Introduction Thread on: September 22, 2008, 01:24:39 PM
I'm back!  Didja miss me?   kidic_death

Forums are looking good if a bit dead.  The whole Karma thing is a nice addition too...  Way to go, Michael!!
336  MEGAMI TENSEI™ Uncensored / Summoners' Club / Raidou question... on: September 22, 2008, 11:45:34 AM
Got stuck in Ginza.  There's a part where you're supposed to run around Kurisuzaka(?) near the construction site until you run into a battle with this guy I guess?  Well, he won't appear.  Maybe I'm not reading the Japanese right but it seems like I'm stuck (been a while since that's happened) - perhaps I missed interrogating  someone???  I don't know but I can't advance the game.  Checked a couple of GameFAQs guides - most are written so poorly I have a hard time understanding what they're telling me to do and they're written in English.
337  MEGAMI TENSEI™ Uncensored / Nirvana / Re: Gale reference pic help.... on: September 22, 2008, 11:23:19 AM
There's a whole dungeon in DDS2 where your main character IS Gale, so ostensibly there should be a bunch of pictures of his back as this is the default view-point you're given throughout the game...?
338  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona AFTER [FAN-MADE MANGA] on: March 28, 2008, 03:00:17 PM
I really want to check this out (since I love comics! :pumped:) but I can't get it to unpack after I download it for some reason...
339  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 4 for ps2 on: March 27, 2008, 04:04:53 AM
Quote from: Neao;7200
You know, I'd throw up the argument that SMT was created well before Pokemon, but whatever. I guess for some people 1995 comes before 1992, or 89 if you want to be specific. So, if time was actually followed chronologically, you would say something like "Cuddly SMT monster in a cute setting and they  fit into little balls? Sounds like it sucks"

If you really want to get technical, Megaten started back in 87 with Digital Devil Monogatari Megami Tensei for the Famicom.

My statement wasn't intended to mean that Poket Monsters precluded Megaten in any way, I was just saying that if the demons were designed poorly à la Pokemon I  doubt many would still play Megaten... Which is pretty much the direction the series is taking with the new Persona games in my estimation.  Generally dumbed down, stylistically cookie-cutter, more or less mediocre in terms of game-play, horribly misled score composers, etc. etc.
340  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 4 for ps2 on: March 25, 2008, 10:36:27 AM
Quote from: Himuro;7179
Did i really just fucking read this? Really? REALLY? Yeah let's forget about the gameplay, the unique stories and settings, the mature content, the wonderful characters, the sometimes open ended nature of the stories. The demon designs are totally the reason I play SMT games.

what the christ.


Yeah, out of context that really reads as something to lash out against doesn't it? :footinmou

So essentially what your saying is, if all the Nakama in every single Megaten game looked like Pocket Monsters you'd still play it?
341  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 4 for ps2 on: March 24, 2008, 01:10:03 AM
See, I've always thought Kaneko was the saving grace of a lot of Megaten games.  I mean let's face it, without interesting demons the game series would be pretty much for crap.  And Kaneko has drawn every single one of them (aside from the new Persona in P3 & P4).  He's essentially to Megaten what Toriyama is to Dragon Quest.  To tell you the truth the only real character designs he came up with that I thought were maybe a little questionable were Persona 2's, and those I think really because they fell short of what they were supposed to be... also the way he drew Maya's jacket? - no self-respecting woman would ever wear that.

His early stuff really is amateurish, but compared to other video games of the period that was pretty standard.  I mean look at the character drawings for the original Rock Man games sometime, they aren't much better.  The only good art in games back then seemed to be painted on the sides of arcade machines or on the occasional cheesy box-art (I've often wondered what became of the many 80s box-art painters of the world).
342  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 4 for ps2 on: March 22, 2008, 11:56:20 AM
Most of the people who're complaining about the new direction the Persona series has taken are people who have been playing the games since it started (or soon afterwards) back in the late 90s.  Also, if you really want to get technical these releases are much different than the two P2s.  P3->FES->Persona 4 all released within a span of two years is a little rushed, no matter how you slice it.  Perhaps for you P4 will turn out to be a fun game, but for the people who didn't much care for P3 I think it's pretty safe to assume they won't like P4, even based sheerly on the small preview we've seen.

And finally:
Quote
but it goes well with the atmosphere of the game,

Explain this line of thinking.  Since when has bad Jpop EVER been synonymous with summoning creatures with Tarot cards?  Movethatbody movethatbody makesureyoudon'thurtnobody yeahyeahyeah is hardly atmospheric.
343  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 4 for ps2 on: March 21, 2008, 01:33:54 PM
That's kind of ridiculous that I have to watch the preview on a monitor which then breaks down smaller into a streaming video window, which breaks down yet even SMALLER into an 80s tv screen...

Anyway I can't really make out most of the text on the magazine images, especially where the the pages curl into the binding and where the flash from the camera shows up.  It's cool that they're high resolution but that doesn't really help much with photographs as much as scans.  From what I can gather though it's pretty much as other people have said.  It isn't too clear about how time progresses in the game other than with the new weather system so I couldn't really tell you if you can skip school yet.

And I didn't think it was possible BUT the music seems almost worse...:beaten: It's not you're pappy's Persona anymore, kids.
344  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Opinions on Persona 3's Soundtrack? on: March 21, 2008, 01:23:12 PM
You're drawing the wrong conclusions as usual.  Why is it that I all of a sudden  become an existential-ist when all I'm saying is that a concept is existential in and of itself?

Also, punching numbers into a keyboard is hardly as broad as the spectrum of human experience as a whole.  You're working within a closed system with set limitations and expectations, all artificial in nature.

Even if "good" music could transcend time and culture, the qualities of which that would typify "good" music wouldn't, especially so if the culture creating them doesn't survive.  How many people of today still play the huehuetl and teponaztli instruments of the Aztec empire?

"Good" and "bad" change with time and tide.  You can hold things to what's been a standard that's been true for oh, maybe the last hundred years or so, or you look at it from a broader perspective and make your own judgments and own up to them.
345  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 4 for ps2 on: March 19, 2008, 10:00:15 AM
Yeah Persona is definitely shaping into its own (tragically lame) beast.

I guess P3 was one of the biggest successes ATLUS has had with Megaten in recent years so it's the safest move really to milk it for all it's worth.

Where the fuck is Kaneko?  He just sort of dropped off after Raidou, never to be heard from again.  They just keep on taking his art from old games and putting them in the new ones...
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