Here's the first bad P3 review by Tom Chick.
http://www.quartertothree.com/inhouse/news/340/"
If there’s one thing I’ve had my fill of more than healing potions, it’s a “Game Over” screen that sends me back to my last save."
This a horrible complaint.
"
But Persona 3 is far too typical a JRPG to hold my interest. Which I grant says more about me than Persona 3. "
Someone please tell me of a jrpg released in America that is anything like P3?
"Which brings me to the combat system.
It’s entirely typical of a JRPG. I match attack types against vulnerability types to do extra damage.
How long I last in a dungeon is mainly a function of how quickly characters get tired"
Please tell me of other jrpgs where your characters eventually get tired, causing them to take more damage after a period of time, Mr. Chick. Contradiction.
"
a contrived time limit that will drag out the dungeon crawling over the course of the game"
Importers and reviewers say that party members get less tired the stronger they get. Good job at playing it for 5 hours.
"I have no idea which I’m supposed to choose. None of those is a strong choice, or even a particularly informative choice. They don’t indicate any sort of character or personality. Bioware, for instance, would split the answers between the obvious good, neutral, and puppy-kicking replies.
But in Persona 3, I can’t see the pattern."
And this is a bad thing? One of the worst things about Bioware games is that the choices are so black and white and predictable.