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1  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona Portable! Lets do it ourselves! on: October 09, 2007, 06:51:32 AM
Quote from: yksehtniycul;5339
Producing a video game is a major undertaking requiring many human lifetimes according contemporary convention.

AFAIK, isn't that depending on the maturity of the dev. tools used and the scope of the project?

I'm curious to know why some games reach the budget of high-profile Holloywood movies. I can understand why high-profile games like Final Fantasy (esp. X) and Unreal Tournament have large budgets considering that their development tools were made in-house (in UT's case, actually even licensed to other developers).

What dev. tools and language/s did Atlus use for Persona 3?
2  MEGAMI TENSEI™ Uncensored / Velvet Room / Anybody have scans of the artbook? on: October 07, 2007, 07:35:18 AM
I lost mine. We just moved and it seems that the movers lost one box containing mostly my property. We're (at least, I'm) still trying to affirm what actually happened, but all my efforts the last week haven't borne fruit.

So, is anybody kind enough to put a link for scans of the artbook?
3  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona Portable! Lets do it ourselves! on: October 07, 2007, 06:14:57 AM
Sorry if I bring this old thread up, but do you guys know what development tools Atlus used?
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