Quote from: yksehtniycul;5339
Producing a video game is a major undertaking requiring many human lifetimes according contemporary convention.
AFAIK, isn't that depending on the maturity of the dev. tools used and the scope of the project?
I'm curious to know why some games reach the budget of high-profile Holloywood movies. I can understand why high-profile games like Final Fantasy (esp. X) and Unreal Tournament have large budgets considering that their development tools were made in-house (in UT's case, actually even licensed to other developers).
What dev. tools and language/s did Atlus use for Persona 3?