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MEGAMI TENSEI™ Uncensored => Velvet Room => Topic started by: minotaurus on April 07, 2007, 10:32:41 AM



Title: Persona Portable! Lets do it ourselves!
Post by: minotaurus on April 07, 2007, 10:32:41 AM
Hey! I was wondering, if Atlus doesnt make the Persona for PSP how about doing it ourselves? We can work together to make it! We can start a proyect together. What do you think? Also if most of you doesnt have a PSP we can make one for Pc!


Title: Re: Persona Portable! Lets do it ourselves!
Post by: DemonAtmaNizzo on April 07, 2007, 02:31:22 PM
For the PSP - highly unlikely.

For the PC - Possible, I'm thinking an RPG Maker XP (http://www.enterbrain.co.jp/tkool/RPG_XP/eng/) project could work if enough people were willing to do it.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Heat on April 07, 2007, 03:56:39 PM
Quote from: DemonAtmaNizzo;2576
For the PC - Possible, I'm thinking an RPG Maker XP (http://www.enterbrain.co.jp/tkool/RPG_XP/eng/) project could work if enough people were willing to do it.


No. You can't do much of anything with RPGMaker, because it's a mediocre software aimed at 14-year-olds who want to make Final Fantasy/Dragon Quest clones, but don't actually want to put any effort into it.

I have no interest in any of this, I just wanted to state how terrible RPGMaker is.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Tony on April 07, 2007, 04:16:00 PM
Unfortunately, I don't know that anyone that regularly visits here really has the skill necessary to actually make a game. RPGMaker is one thing, but its design makes doing anything in the style of Persona extremely difficult. I suppose you could attempt it, but I doubt it would work out well.

Beyond that, there's always firmware modding your PSP and actually running an ISO of Persona or Persona 2.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Emilio Morales on April 07, 2007, 04:35:28 PM
Quote from: DemonAtmaNizzo;2576
For the PSP - highly unlikely.

For the PC - Possible, I'm thinking an RPG Maker XP (http://www.enterbrain.co.jp/tkool/RPG_XP/eng/) project could work if enough people were willing to do it.


Count with me, I can work pretty well in RPG Maker xp. And it will be a good way to express our fanatism of Persona series. If your'e willing to do it, please count with me, I can be a lot of help.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: minotaurus on April 08, 2007, 04:31:16 PM
Quote from: Emilio Morales;2581
Count with me, I can work pretty well in RPG Maker xp. And it will be a good way to express our fanatism of Persona series. If your'e willing to do it, please count with me, I can be a lot of help.


Oh! Great! I am also good with RMXP! And i was starting a project, in fact as they mentioned Its really hard to mod the scripts in a persona way, everything is final fantasy look like, i will post some pix to show you what i got, hope you like =)


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Emilio Morales on April 08, 2007, 08:14:19 PM
Quote from: minotaurus;2598
Oh! Great! I am also good with RMXP! And i was starting a project, in fact as they mentioned Its really hard to mod the scripts in a persona way, everything is final fantasy look like, i will post some pix to show you what i got, hope you like =)


Yes, that will be the first problem of the RPG Maker, but like certain person I know say:

When there's a will, there's a way!


Title: Re: Persona Portable! Lets do it ourselves!
Post by: EvilHero on April 09, 2007, 09:18:12 PM
Quote from: Heat;2577
No. You can't do much of anything with RPGMaker, because it's a mediocre software aimed at 14-year-olds who want to make Final Fantasy/Dragon Quest clones, but don't actually want to put any effort into it.

I have no interest in any of this, I just wanted to state how terrible RPGMaker is.


I have to agree with this statement.  

I just don't see this kind of thing happening on the RM system.  Even if it was, it would't compare.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Emilio Morales on April 10, 2007, 07:21:57 AM
Quote from: EvilHero;2617
I have to agree with this statement.  

I just don't see this kind of thing happening on the RM system.  Even if it was, it would't compare.


Of course it wount be the same, but at least put the idea and the feeling in it. Anyway, not all are going to work on the project. And if you have other sugestions let us know, and stop complaining about it.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Heat on April 10, 2007, 08:01:44 AM
Quote from: Emilio Morales;2619
and stop complaining about it.


I fail to see how you came to the conclusion that he was "complaining". Too bad this is a public forum and he has every right to complain should he wish to do so, as there's (as far as I know) no rule against it.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: EvilHero on April 10, 2007, 12:34:10 PM
Quote from: Emilio Morales;2619
Of course it wount be the same, but at least put the idea and the feeling in it. Anyway, not all are going to work on the project. And if you have other sugestions let us know, and stop complaining about it.


Before I get into anymore, I just want to state i'm assuming you guys want to "port" Persona to the PC (all this talk is kind of vague as to if its a port or an original game.)

While i'm all for any kind of movement in the SMT fanbase, I think that energy like that could be used elsewhere.  

If you do plan on doing this, I think you should try doing something with an original story and not a remake.  Also (this can't be stressed enough.)  The sprites HAVE to be reworked. 100% of the time i'm turned off by any kind of game made with RM because it looks exactly like all the others.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Emilio Morales on April 10, 2007, 05:04:50 PM
Quote from: EvilHero;2621
Before I get into anymore, I just want to state i'm assuming you guys want to "port" Persona to the PC (all this talk is kind of vague as to if its a port or an original game.)

While i'm all for any kind of movement in the SMT fanbase, I think that energy like that could be used elsewhere.  

If you do plan on doing this, I think you should try doing something with an original story and not a remake.  Also (this can't be stressed enough.)  The sprites HAVE to be reworked. 100% of the time i'm turned off by any kind of game made with RM because it looks exactly like all the others.


You have a good point in here, but what I get of this, is that we are going to make a new story, can be the story of my manga for example, but of course I dont want to have a "remake" of the game, I know that would be booring and without imagination.

But thanks for the advice.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Kakizaki on April 10, 2007, 06:24:46 PM
I can appreciate the zeal, but I have to agree with some of the others, this just wouldn't work out.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: minotaurus on April 10, 2007, 06:52:20 PM
Actually it would work! It can have the same level of firsts SMT games on snes but with an interesting plot it could be great =)

Quote
You have a good point in here, but what I get of this, is that we are going to make a new story, can be the story of my manga for example, but of course I dont want to have a "remake" of the game, I know that would be booring and without imagination.


I completly agree i would never do a remake, too boring.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Stack Bundles on April 10, 2007, 08:50:24 PM
This "project" will never leave this thread.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Heat on April 10, 2007, 08:52:07 PM
Quote from: Stack Bundles;2631
This "project" will never leave this thread.


Of course it won't.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Stack Bundles on April 10, 2007, 09:40:14 PM
Quote from: Heat;2632
Of course it won't.



You and I know that, but Emilio and minotaurus don't. Just letting them know.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Kakizaki on April 10, 2007, 11:03:24 PM
It's really gonna happen. Really. :barf:


Title: Re: Persona Portable! Lets do it ourselves!
Post by: DemonAtmaNizzo on April 11, 2007, 06:03:14 PM
RMXP is an engine/game maker. The engine is only as good as the person using it. Of course there are tons of crappy games made with it, but you cannot deny that it's worthwhile when you get a game that truly sets itself apart.

Look at 5 Days a Stranger, made with the AGS engine. There are tons of crappy games made with AGS, but I can say that particular game (series) was extremely engaging and as creepy as any modern horror game.

That said, I have to admit this would probably never see the light. Only about 10% of announced amateur projects make it to the final stages, and only about 10% of those are truly good games. The fact that it would be a fangame for such an offbeat and unusual series makes it even more difficult.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Emilio Morales on April 11, 2007, 07:16:19 PM
Quote from: DemonAtmaNizzo;2635
RMXP is an engine/game maker. The engine is only as good as the person using it. Of course there are tons of crappy games made with it, but you cannot deny that it's worthwhile when you get a game that truly sets itself apart.

Look at 5 Days a Stranger, made with the AGS engine. There are tons of crappy games made with AGS, but I can say that particular game (series) was extremely engaging and as creepy as any modern horror game.

That said, I have to admit this would probably never see the light. Only about 10% of announced amateur projects make it to the final stages, and only about 10% of those are truly good games. The fact that it would be a fangame for such an offbeat and unusual series makes it even more difficult.


Okay I admit, this kind of makers dont do a good game if you dont know how to use it to its max potential, but I guess what we need is to focus on the story and make a story that can be as good as other Persona games, for example my manga, it happend 5 years after Persona 2 Batsu, and with it you can have a lot of connections with other characters, for example Setsuna (the main character) has a connection with certain character of Persona 2, and so on.

I guess that if we made a game like this, we can make people who knows about Persona series, an interesting game to play, not just for the graphics, music or battle system, but for the good cuality story, that joins my story with the story of previous Persona games.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Stack Bundles on April 11, 2007, 08:18:37 PM
What if no one likes your story and no one wants to use it?


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Emilio Morales on April 11, 2007, 09:18:59 PM
Quote from: Stack Bundles;2638
What if no one likes your story and no one wants to use it?


To tell you the truth, I dont care if people dont want to use my story and no one likes it, cause In that point I´m just happy to make one of my dreams come true, if no one likes it, I dont care!! At least I know that I give my ALL, and put all the effort in it.

If the story likes me, I guess is enough, and I dont think no one, but no one like it, I think that at least there most be some one, that likes it.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Stack Bundles on April 11, 2007, 10:42:52 PM
Quote from: Emilio Morales;2639
If the story likes me, I guess is enough, and I dont think no one, but no one like it, I think that at least there most be some one, that likes it.


LOL What?                                                         ..


Title: Re: Persona Portable! Lets do it ourselves!
Post by: EvilHero on April 12, 2007, 01:55:56 PM
Quote from: Stack Bundles;2640
LOL What?                                                         ..


I was thinking the same thing.

The story should be somewhat enjoyable, or else you might have trouble finding people to work with you.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Emilio Morales on April 13, 2007, 05:07:17 PM
Quote from: EvilHero;2643
I was thinking the same thing.

The story should be somewhat enjoyable, or else you might have trouble finding people to work with you.


All is reduced in how much effort do you put in it!


Title: Re: Persona Portable! Lets do it ourselves!
Post by: minotaurus on April 14, 2007, 10:08:14 AM
Quote from: Stack Bundles;2638
What if no one likes your story and no one wants to use it?


Haha! Do you imagine what would have happened if the Persona series creators would say : "Oh no! Lets not publish persona! We are in risk that no one likes it!" You cant know anything until you try =)


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Stack Bundles on April 14, 2007, 08:40:19 PM
That's not quite the same thing.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Kakizaki on April 15, 2007, 03:47:56 AM
Ditto on that.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: DemonAtmaNizzo on April 15, 2007, 09:07:20 AM
It would be more like:

"Hey man, your story for Persona suxxorz, I ain't gonna help you with it."
*leaves*

BOOM! Cult classic.

--------------------------

Not exactly right, but more accurate.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Heat on April 15, 2007, 01:03:48 PM
Quote from: DemonAtmaNizzo;2657
It would be more like:

"Hey man, your story for Persona suxxorz, I ain't gonna help you with it."
*leaves*

BOOM! Cult classic.

--------------------------

Not exactly right, but more accurate.


Not really.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Emilio Morales on April 15, 2007, 05:33:26 PM
Quote from: minotaurus;2648
Haha! Do you imagine what would have happened if the Persona series creators would say : "Oh no! Lets not publish persona! We are in risk that no one likes it!" You cant know anything until you try =)


Good point! You dont know something until you try it.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: aerozero on April 15, 2007, 07:51:36 PM
Yeah, but you should still try to make it appealing to the audience.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Kakizaki on April 16, 2007, 10:27:50 PM
Quote
Good point! You dont know something until you try it.

A skilled development team with access to vast amounts of resources and dev. units versus a fan project with limited skill and, most likely, zero programming prowess = not the same thing.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Virgofenix on October 07, 2007, 06:14:57 AM
Sorry if I bring this old thread up, but do you guys know what development tools Atlus used?


Title: Re: Persona Portable! Lets do it ourselves!
Post by: yksehtniycul on October 08, 2007, 11:40:06 AM
Weird thread(?)

You can emulate it with homebrew software or buy P1 on Sony's PS1 to PSP ported virtual market thingy.

Just for the record, I happen to possess the required experience to sit under any position on Atlus' payroll. Producing a video game is a major undertaking requiring many human lifetimes according contemporary convention.

You could always try summoning a game!


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Virgofenix on October 09, 2007, 06:51:32 AM
Quote from: yksehtniycul;5339
Producing a video game is a major undertaking requiring many human lifetimes according contemporary convention.

AFAIK, isn't that depending on the maturity of the dev. tools used and the scope of the project?

I'm curious to know why some games reach the budget of high-profile Holloywood movies. I can understand why high-profile games like Final Fantasy (esp. X) and Unreal Tournament have large budgets considering that their development tools were made in-house (in UT's case, actually even licensed to other developers).

What dev. tools and language/s did Atlus use for Persona 3?


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Lord Stevero Kennedy on October 09, 2007, 06:52:13 AM
I never read this before....
uh... I don't think it will go either,
HOWEVER
I do wish you luck if your that determined


Title: Re: Persona Portable! Lets do it ourselves!
Post by: yksehtniycul on October 09, 2007, 01:55:18 PM
Quote from: Virgofenix;5342
AFAIK, isn't that depending on the maturity of the dev. tools used and the scope of the project?

I'm curious to know why some game reach the budget of high-profile Holloywood movies. I can understand why high-profile games like Final Fantasy (esp. X) and Unreal Tournament have large budgets considering that their development tools were made in-house (in UT's case, actually even licensed to other developers).

What dev. tools and language/s did Atlus use for Persona 3?


I'm sure Atlus used the standard tools. Very costly modeling suite licenses for artists and image processing suites for illustrators. A PS2 assembler and maybe a c++ compiler for stock code, pretty bare bones stuff. Console development is a fairly archaic process. Of course the reason games cost more than blockbuster movies is asset development. It takes hundreds of artists working round the clock for a few years to produce a contemporary big budget game. The programming can actually be managed by a small team generally, and is rarely very creative. Its abouot 99% asset generation as far as actual work is concerned.

This system isn't scalable though and will break in short order, so I happen to be involved developing software which will let small indie teams do the same thing, but they have to work as part of a global community freely sharing their collective assets if they want to be competitive or beat the system so to speak. I also work on sophisticated systems which manage scalable detail procedurally, which should take a lot of burden off the back of detail artists.

Of course none of this will cure the creativity deficit in the industry. Hopefully once indie outlets prove competitive there will follow a renaissance of artistic integrity. Thats all I have to say. The tools don't exist, because the industry is extremely knuckle headed.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: Angelbane on October 17, 2007, 11:38:09 PM
Quote from: Tony;2578
Unfortunately, I don't know that anyone that regularly visits here really has the skill necessary to actually make a game. RPGMaker is one thing, but its design makes doing anything in the style of Persona extremely difficult. I suppose you could attempt it, but I doubt it would work out well.

Beyond that, there's always firmware modding your PSP and actually running an ISO of Persona or Persona 2.




Ehh, I might be able to do something. I'm in my first year of college. I'm learning to do it now. My future occupation will hopefully be a videogame programmer.


Title: Re: Persona Portable! Lets do it ourselves!
Post by: QBasic on October 21, 2007, 06:31:20 PM
Uhm, don't mean to break this to ye...but this is a really bad idea, simply because its really never gonna work...

Why?  Because along the way...you guys will lose interest.  Thats just how it goes.

How many projected fangames are out there?  How many *finished* fangames are out there?  How many *decent*, finished fangames are out there?  The numbers severely dwindle with each question, ya?


Title: Re: Persona Portable! Lets do it ourselves!
Post by: yksehtniycul on October 21, 2007, 08:28:58 PM
Plus it is illegal! But Japan is pretty lax about that. AtlusUSA however might see things differently. I have a pseudo fan game in the works myself, though it has no connection to Megaten other than if you like Megaten, you might like it. Even at that, someone said my material was being investigated by AtlusUSA, which means they might be more paranoid!

I will finish my game eventually. It is a professionally polished game, but it is extremely abstract and stripped down, so if you are not into independent styled  games you probably wouldn't appreciate it. The game system itself is superior to any Megaten game, or any RPG I think, and the game itself, besides being a fun hobby on the side for myself, is sort of a way of advertising the gameplay in the end I'm thinking.

It will be a combination of webpages and a Java applet requiring Opengl modules, but is presently on vacation from development, and I need to find a new host for its storage heavy internet prescence first.