SMT: Digital Devil Saga (PS2 NA Version) - Combo Guide by Starion (starion_gf[at]yahoo[dot]com) 6/7/05 - Version 1.1 =============================================================================== Contents 1. Revision History 4. FAQ 2. Discovering and Using Combos 5. Credits/Legal 3. Combo List ================================ 1. Revision History ================================ Version 1.1 - 6/7/05 Made minor corrections Version 1.0 - 6/6/05 Initial Version ================================ 2. Discovering and Using Combos ================================ Serph and party can use special attacks called combos in battle. In order to enable them, certain combination of skills must be equipped. If the skills you equip are part of a combo, a message indicating the discovery of the combo will pop up during your battle turn. The combo will then be added to the Combo List in your status menu. To access combos in battle, simply press left or right in your command menu to show the list of use-able combos. Combos also require other things in addition to the requisite skills. Each combo has an MP (or HP) cost. Each character participating in a combo attack must have enough MP or HP to cast it. Also, there must be enough press turn icons for the combo (It doesn't matter if the icons are flashing or not.) For example, a 2-person combo like Ice Shot requires two icons. Finally, characters who are part of a combo must not be in mute, charm, or sleep status. To check which combos you can use based on your current skill set up, check the Combo List option in the status menu. You can use any combo that is not grayed out on the list. ================================ 3. Combo List ================================ -Each entry is arranged this way: Combo name, Skills required, Effect, Cost. -Kaja and nda refers to any skills that end with the word -kaja and -nda respectively such as Sukunda or Tarukaja. -1-hit phys means any physical skill that targets only one enemy. -Each required skill in a combo must be equipped on different characters. You can't equip Serph with both Agi and Zan and expect to cast the Maragi combo. FIRE COMBOS ------------------------------------------------------------------------------- Maragi Agi + Zan Light dmg/all 5MP Maragion Agilao + Zanma Moderate dmg/all 10MP Maragidyne Agidyne + Zandyne Heavy dmg/all 20MP Trisagion FireAmp + ForceAmp + Megido skill Mega dmg/all 40MP ------------------------------------------------------------------------------- ICE COMBOS ------------------------------------------------------------------------------- Mabufu Bufu + Tera Light dmg/all 5MP Mabufula Bufula + Terazi Moderate dmg/all 10MP Mabufudyne Bufudyne + Teradyne Heavy dmg/all 20MP Fimbulvet IceAmp + EarthAmp + Megido skill Mega dmg/all 40MP Crystal Dust FrostBreath + kaja skill + kaja skill Moderate dmg/all 8MP ------------------------------------------------------------------------------- ELEC COMBOS ------------------------------------------------------------------------------- Mazio Zio + Bufu Light dmg/all 5MP Mazionga Zionga + Bufula Moderate dmg/all 10MP Maziondyne Ziodyne + Bufudyne Heavy dmg/all 20MP Narukami ElecAmp + IceAmp + Megido skill Mega dmg/all 40MP ------------------------------------------------------------------------------- FORCE COMBOS ------------------------------------------------------------------------------- Mazan Zan + Zio Light dmg/all 5MP Mazanma Zanma + Zionga Moderate dmg/all 10MP Mazandyne Zandyne + Ziodyne Heavy dmg/all 20MP Vayaviya ForceAmp + ElecAmp + Megido skill Mega dmg/all 40MP Sky Thrust Force skill + Stun skill + 1-hit phys Moderate dmg+stun/ 10MP all ------------------------------------------------------------------------------- EARTH COMBOS ------------------------------------------------------------------------------- Matera Tera + Agi Light dmg/all 5MP Materazi Terazi + Agilao Moderate dmg/all 10MP Materadyne Teradyne + Agidyne Heavy dmg/all 20MP Titan EarthAmp + FireAmp + Megido skill Mega dmg/all 40MP ------------------------------------------------------------------------------- EXPEL COMBOS ------------------------------------------------------------------------------- Mahama Hama + Media Cut HP by half/all 8MP Mahamaon Hamaon + Mediarama Cut HP greatly/all 15MP Damnation Hama + Hama + Hama Cut HP greatly/all 13MP ------------------------------------------------------------------------------- DEATH COMBOS ------------------------------------------------------------------------------- Mamudo Mudo + DeathSpray Death(low odds)/all 8MP Mamudoon Mudoon + DeathBlow Death(high odds)/all 15MP Millenia Curse Mudo skill + Mudo skill + Mudo skill Death or Curse/all 10MP ------------------------------------------------------------------------------- PHYS COMBOS ------------------------------------------------------------------------------- Vile Blade MadRush + Agi + Tera Dmg based on HP/all 12%HP Gang Blast 1-hit phys + 1-hit phys + 1-hit phys Light dmg/all 13%HP Primal Dance Hunt skill + Hunt skill + Hunt skill Heavy dmg/single 17%HP Triple Threat 1-hit phys + 1-hit phys + Sukukaja Heavy dmg/all 18%HP Genocide Comatose + PowerWave + HellFang Dmg based on HP/all 20%HP ------------------------------------------------------------------------------- Note: actual HP cost is based on the avg. max HP of all active party members ALMIGHTY COMBOS ------------------------------------------------------------------------------- Micro Nova Agi + Bufu + Tera Light dmg/all 5MP Megido Hama + Mudo + kaja skill Moderate dmg/all 15MP Megidola Hamaon + Mudoon + kaja skill Heavy dmg/all 20MP Megidolaon Mahamaon + Mamudoon + kaja skill Mega dmg/all 25MP Vanity Ailment + Ailment + Ailment Inflict ailments/all 15MP Black Sun Ragnarok + Megidolaon + Salvation Extreme dmg/all 99MP Demon Fury LastMeal + Gate of Hell + Debilitate Heavy dmg+DefDown/ 25%HP all ------------------------------------------------------------------------------- Note: Ailment refers to any status affecting spells HEALING COMBOS ------------------------------------------------------------------------------- Media Dia + Dia Heal HP(S)/party 8MP Mediarama Diarama + Diarama Heal HP(M)/party 12MP Mediarahan Diarahan + Diarahan Heal HP(L)/party 22MP Me Patra Patra + Media Cure panic/charm/ 10MP sleep/party Angelic Grace Dia + Dia + Dia Heal HP+DefUp/party 8MP Seraph Grace Media + MePatra + Recarm Heal HP+cure ailment 16MP /party ------------------------------------------------------------------------------- SUPPORT/SHIELD/STATUS COMBOS ------------------------------------------------------------------------------- Makajamon Makajam + Makajam Cast mute/all 7MP Phys Repel Void Phys + Phys Resist Repel Phys attacks 20MP Magic Repel HighCounter + elemental Repel skill Repel Magic attacks 20MP Debilitate nda skill+ nda skill + nda skill All stats down/all 17MP Dekunda kaja skill + kaja skill Cancels -nda/party 6MP Dekaja nda skill + nda skill Cancels -kaja/all 6MP ------------------------------------------------------------------------------- SHOT COMBOS ------------------------------------------------------------------------------- Crossfire Gun(any) + Gun(any) + Gun(any) Heavy dmg/single 10%HP Ice Shot Gun(Serph) + Any Void skill Ice dmg(S)/single 3MP Freeze Shot Gun(Serph) + Any Repel skill Ice dmg(M)/single 6MP Blizzard Shot Gun(Serph) + Any Drain skill Ice dmg(L)/single 9MP Fire Shot Gun(Heat) + Any Void skill Fire dmg(S)/all 6MP Flame Shot Gun(Heat) + Any Repel skill Fire dmg(M)/all 12MP Inferno Shot Gun(Heat) + Any Drain skill Fire dmg(L)/all 18MP Earth Shot Gun(Argilla) + Any Void skill Earth dmg(S)/single 4MP Quake Shot Gun(Argilla) + Any Repel skill Earth dmg(M)/single 8MP Seismic Shot Gun(Argilla) + Any Drain skill Earth dmg(L)/single 12MP Wind Shot Gun(Gale) + Any Void skill Force dmg(S)/random 5MP Gale Shot Gun(Gale) + Any Repel skill Force dmg(M)/random 10MP Tornado Shot Gun(Gale) + Any Drain skill Force dmg(L)/random 15MP Elec Shot Gun(Cielo) + Any Void skill Elec dmg(S)/random 6MP Thunder Shot Gun(Cielo) + Any Repel skill Elec dmg(M)/random 12MP Neutron Shot Gun(Cielo) + Any Drain skill Elec dmg(L)/random 18MP ------------------------------------------------------------------------------- ================================ 4. FAQ ================================ Q: Why bother using combos? A: Combos are not essential to finishing the game but they are still useful. Certain combos allow the use of certain skill effects relatively early. For example, the combo Debilitate requires -nda skills (one for each character.) You can learn Debilitate as a skill but it is located in a high level Mantra and would therefore take a ton of money and AP to learn. However, you can learn -nda spells pretty early in the game. This means that you have access to Debilitate (as a combo) early in the game. Q: What are some of the more useful combos in the game? A: Angelic Grace is a very good combo. It only requires the very basic healing spell Dia. Angelic Grace's effect of healing+raising DEF is very useful especially since the early bosses can't negate any stat raising effect. Micronova can be useful as an early leveling tool. Just stay near a large Karma Terminal and wipe out enemies quickly with Micronova. Heal and repeat. Black Sun is very powerful and the mega-damage elemental combos are good for some bosses with elemental weaknesses. ================================ 5. Credits/Legal ================================ Thanks to Atlus for making this game. Thanks to CjayC for hosting this guide. This guide was created by Starion. Copyright (c) 2005