Shin Megami Tensei: Digital Devil Saga Bestiary Version 1.02 Done By: Lin Jiahao aka kapo37 Email Address: kapo37(at)hotmail(dot)com This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Actually, if you wanna link this document, just send me an email and wait for my reply. I'll let you do so. This is a list of enemies you will meet as you progress through the game. I'm going to sort them by area, then alphabetical order. I will include the enemy even if it has appeared in previous dungeons, and I'll include some tips on how to kill certain troublesome enemies. If anyone has any additional information to add to this FAQ, kindly email me with the info. I need help finishing off the drops since they are not revealed when i use a Spyglass, as well as confirming the existence of Sergeant Girimehkala. I would also like to mention that event enemies might have additional skills or stats which cannot be checked by a Spyglass. I will NOT include these spells in the list. If anyone can provide accurate information on these event enemies, it would be much appreciated. I'll credit you for it. Since I cannot view Boss information, I'll just list their weaknesses and any strategies I used. I will also use some information from a great and wonderful japanese site, http://gamekouryaku/ddsaga/index.html. This site is THE site if you need info on SMT: DDS...if you understand Japanese. Even if you don't, you can make use of the maps. I have not included any optional boss information, because I feel that Kain's FAQ has already done a wonderful job at it. -------- Contents -------- 1. Version Updates 2. Killing Omoikane 3. Status Effects list 4. Skills list - Physical attacks - Spells - Shield spells - Passive skills - Enemy Unique Skills 5. Bestiary - Vanguards Base (area before the red wall) - Maribel Base (first time) - Solid's Citadel - Maribel Base (second time) - Coordinate 136 - Deserted Ship - Svadhisthana Waterways - Brute's Base - Karma Temple - Vanguards Base (area after the red wall) - Anahata Waterways - Brute's Base (area after Anahata Waterways) - Manipura Waterways 6. Bits and Pieces 7. Credits --------------- Version Updates --------------- Version 1.00 - Complete Bestiary, no changes. Version 1.01 - Added Logic Cell drop to Shiki-Ouji - Added Organic Cell drop to Kikuri-Hime - Added Theory Cell drop to Titania - Added Soma Drop drop to Senri - Added Fusion Cell drop to Arahabaki - Added Organic Cell drop to Parvati - Added Wild Bomb drop to Parvati - Added Theory Cell drop to Okuninushi Version 1.02 - Added Code Cell drop to Cu Chulainn - Added Quantum Cell drop to Sarasvati - Added Organic Cell drop to Queen Mab - Added Organic Cell drop to Parvati - Added Organic Cell drop to Fuu-Ki - Added Theory Cell drop to Sui-Ki - Added Theory Cell drop to Isis - Added Theory Cell drop to Catoblepas - Added Logic Cell drop to Laksmi - Added Logic Cell drop to Kin-Ki - Added Organic Cell drop to Karasu - Added Revival Gem drop to Turdak - Added Thunder Rod drop to Kelpie - Added Theory Cell drop to Sati ---------------- Killing Omoikane ---------------- The only way I've ever killed this guy is by Reverting Serph equipped with the Magatama (attack 200 ammo), taunting with my second character, passing with the third character, and shooting Omoikane with Serph. Works all the time...he takes around 450 damage. Remember, the only way you'll damage it is using guns, and with a single target shooter like Serph or Argilla. Gale MIGHT be able to kill it with 2 or 3 shots...that's a big MIGHT. I've never tried it personally. I've NEVER personally killed more than one Omoikane. I've encountered Omoikanes at Coordinate 136, the Deserted Ship, and most frequently in the Manipura Waterways. ------------------- Status Effects list ------------------- Poison: Inflicted target takes damage whenever it does an action other than pass. Stun: Inflicted target has a high chance to be unable to do the selected action. You can pass or use items though. Panic: Inflicted target has a high chance to do a random action (usually revert or withdraw in my games). Sleep: Inflicted target is asleep and skips its turn, taking up a full turn. Can be awaken if physically attacked. Mute: Inflicted target cannot use spells and abilities that require MP. Curse: Inflicted target takes damage equal to the damage it deals. Charm: Inflicted target goes against its allies, usually curing the enemy or attacking its allies. Ache: Occurs when you overeat or bite off more than you can chew. Inflicted character has a chance to not do a selected action, and will not gain AP at the end of a battle unless the ache is cured before the battle ends. Hunger: Only 2 bosses can inflict this on your characters. Inflicted character becomes uncontrollable and either attacks your allies, or skips its turn. ----------- Skills List ----------- I wanted to include a full skills list so anyone who reads this FAQ will have something to refer to when they view a monster's info...it won't help you if you don't know what Tentarafoo does. I will include every skill available in the mantra grid though, even if there are a few skills enemies will never have, for your convenience (and mine as well...so I don't have to sift through all the enemy's skills). - Physical attacks - Poison Dart: Phys and poison damage to one target multiple times. Venom Claw: Light phys and poison damage to one target. Raving Slash: Light phys damage to one target, chance to inflict panic. Death Spray: Phys damage to one target multiple times, chance to inflict curse. Stun Needle: Phys damage to one target multiple times, chance to inflict stun. Mad Rush: Light phys damage to random targets. Double Slash: Light phys damage to random targets. Hell Thrust: Light phys damage to one target. Hell Fang: Moderate phys damage to one target. Comatose: Light phys damage to one target, chance to inflict sleep. Charm Slash: Moderate phys damage to one target, chance to inflict charm. Sakura Rage: Moderate phys damage to random targets, chance to inflict charm. Power Wave: Moderate phys damage to all targets. Mind Scream: Moderate phys damage to all targets, chance to inflict stun. Death Blow: Moderate phys damage to all targets, chance to inflict curse. Chi Blase: Moderate phys damage to all targets. Mute Blow: Damage relative to caster's HP to one target, mute attack. Skull Cleave: Phys damage relative to caster's HP to one target. Demon Rage: Phys damage relative to caster's HP to random targets. Vile Blade: Phys damage relative to caster's HP to all targets. Venom Fang: Poison damage relative to caster's HP to all targets. Genocide: Phys damage relative to caster's HP to all targets. Gate of Hell: Almighty damage relative to caster's HP to all targets, death attack, chance to inflict stone. Executioner: Mega phys damage to one target. Bloodbath: Heavy phys damage to all targets. Revelation: Heavy phys damage to all targets, mute attack. Ragnarok: Heavy almighty damage to all targets, reduces target's defense. Devour: Light hunt damage to one target. Consume: Heavy hunt damage to one target. Devil Feast: Low chance to instantly kill one target, hunt effect. Ingest: High chance to instantly kill one target, hunt effect. Feed Frenzy: Light hunt damage to random targets. Insatiable: Moderate hunt damage to all targets. Great Feast: Low chance to instantly kill all targets, hunt effect. Last Meal: High chance to instantly kill all targets, hunt effect. - Spells - Agi: Light fire damage to one target. Agilao: Moderate fire damage to one target. Agidyne: Heavy fire damage to one target. Maragi: Light fire damage to all targets. Maragion: Moderate fire damage to all targets. Maragidyne: Heavy fire damage to all targets. Flame Breath: Moderate fire damage to random targets. Bufu: Light ice damage to one target. Bufula: Moderate ice damage to one target. Bufudyne: Heavy ice damage to one target. Mabufu: Light ice damage to all targets. Mabufula: Moderate ice damage to all targets. Mabufudyne: Heavy ice damage to all targets. Frost Breath: Moderate ice damage to random targets. Zio: Light elec damage to one target. Zionga: Moderate elec damage to one target. Ziodyne: Heavy elec damage to one target. Mazio: Light elec damage to all targets. Mazionga: Moderate elec damage to all targets. Maziodyne: Heavy elec damage to all targets. Bolt Flare: Random elec damage to random targets. Zan: Light force damage to one target. Zanma: Moderate force damage to one target. Zandyne: Heavy force damage to one target. Mazan: Light force damage to all targets. Mazanma: Moderate force damage to all targets. Mazandyne: Heavy force damage to all targets. Shock Wave: Moderate force damage to random targets. Tera: Light earth damage to one target. Terazi: Moderate earth damage to one target. Teradyne: Heavy earth damage to one target. Matera: Light earth damage to all targets. Materazi: Moderate earth damage to all targets. Materadyne: Heavy earth damage to all targets. Avalanche: Moderate earth damage to random targets. Megido: Moderate almighty damage to all targets. Megidola: Heavy almighty damage to all targets. Megidolaon: Mega almighty damage to all targets. HP Thief: Drains HP from one target, almighty damage. MP Thief: Drains MP from one target, Mute attack. Vanity: Inflicts random status effects to all targets. Last Word: Mega almighty damage to one target. Hama: Reduces the HP of one target by half, expel attack. Hamaon: Reduces the HP of one target by a greater percentage, expel attack. Mahama: Reduces the HP of all targets by half, expel attack. Mahamaon: Reduces the HP of all targets by a greater percentage, expel attack. Xanadu: Reduces the HP of all targets by a huge percentage, expel attack. Mudo: Low chance to kill one target instantly, death attack. Mudoon: Higher chance to kill one target instantly, death attack. Mamudo: Low chance to kill all targets instantly, death attack. Mamudoon: Higher chance to kill all targets instantly, death attack. Curse: Inflicts curse on one target, death attack. Blood Curse: Inflicts curse on all targets, death attack. Stone Gaze: Inflicts petrify on one target, death attack. Makajam: Inflicts mute on one target, mute attack. Makajamon: Inflicts mute on all targets, mute attack. Dream Haze: Inflicts sleep on one target, nerve attack. Dormina: Inflicts sleep on all targets, nerve attack. Calm Death: Kills all sleeping targets, nerve attack. Stun Sphere: Inflicts stun on one target, nerve attack. Stun Wave: Inflicts stun on all targets, nerve attack. Foul Breath: Light poison damage to random targets. Pulinpa: Inflicts panic on one target. Tentarafoo: Inflicts panic and does moderate damage to all targets. Sonic Wave: Inflicts panic on all targets. Marin Karin: Inflicts charm on one target. Allure: Inflicts charm on all targets. Cocytus: Moderate ice damage to random targets. High chance of freezing targets. Death Flies: Mega almighty damage to all targets, chance of killing targets instantly. Dia: Restores a moderate amount of HP to one ally. Diarama: Restores a greater amount of HP to one ally. Diarahan: Restores full HP to one ally. Media: Restores a moderate amount of HP to all allies. Mediarama: Restores a greater amount of HP to all allies. Mediarahan: Restores full HP to all allies. Patra: Cures charm, sleep, or panic on one ally. Me Patra: Cures charm, sleep, or panic on all allies. Closdi: Cures mute on one ally. Posmudi: Cures poison on one ally. Recarm: Revives one ally with partial HP. Samarecarm: Revives one ally with full HP. Recarmdra: Sacrifice yourself to restore HP and MP to all allies. Salvation: Restore a large amount of HP and cure all ailments to all allies. Makatora: Shares 50 MP with an ally, battle only. Tarunda: Phys attack down to all targets. Sukunda: Evade and accuracy down to all targets. Rakunda: Defense down to all targets. Makanda: Magic attack down to all targets. Dekunda: Removes all -da effects on all allies. Tarukaja: Phys attack up to all allies. Sukukaja: Evade and accuracy up to all allies. Rakukaja: Defense up to all allies. Makakaja: Magic attack up to all allies. Dekaja: Removes all -kaja effects on all targets. Taunt: Defense down and phys attack up to all targets. Debilitate: Attack, defense, evade and accuracy down to all targets. Analyze: View one target's information. Power Charge: Caster's next phys attack power more than doubles. Mind Charge: Caster's next magic attack power more than doubles. Achedi: Cures ache on one ally. Paraladi: Cures stun on one ally. Petradi: Cures stone on one ally. Cursedi: Cures curse on one ally. - Shield Spells - Void Phys: Nulls phys attacks for all allies for one turn. Void Fire: Nulls fire attacks for all allies for one turn. Void Ice: Nulls ice attacks for all allies for one turn. Void Elec: Nulls elec attacks for all allies for one turn. Void Force: Nulls force attacks for all allies for one turn. Void Earth: Nulls earth attacks for all allies for one turn. Void Expel: Nulls expel attacks for all allies for one turn. Void Death: Nulls death attacks for all allies for one turn. Void Charm: Nulls charm attacks for all allies for one turn. Void Poison: Nulls poison attacks for all allies for one turn. Void Mute: Nulls mute attacks for all allies for one turn. Void Panic: Nulls panic attacks for all allies for one turn. Void Nerve: Nulls nerve attacks for all allies for one turn. Phys Drain: Drains phys attacks for all allies for one turn. Fire Drain: Drains fire ttacks for all allies for one turn. Ice Drain: Drains ice attacks for all allies for one turn. Elec Drain: Drains elec attacks for all allies for one turn. Force Drain: Drains force attacks for all allies for one turn. Earth Drain: Drains earth attacks for all allies for one turn. Fire Repel: Repels fire attacks for all allies for one turn. Ice Repel: Repels ice attacks for all allies for one turn. Elec Repel: Repels elec attacks for all allies for one turn. Force Repel: Repels force attacks for all allies for one turn. Earth Repel: Repels earth attacks for all allies for one turn. Expel Repel: Repels expel attacks for all allies for one turn. Death Repel: Repels death attacks for all allies for one turn. Phys Repel: Repels phys attacks for all allies for one turn. Magic Repel: Repels magic attacks for all allies for one turn. - Passive Skills - Life Bonus: Raise max HP by 10%. Life Gain: Raise max HP by 20%. Life Surge: Raise max HP by 30%. Mana Bonus: Raise max MP by 10%. Mana Gain: Raise max MP by 20%. Mana Surge: Raise max MP by 30%. Critical: Doubles critical rate. MAX Critical: Increases critical rate greatly when solar noise is at MAX. MIN Critical: Increases critical rate greatly when solar noise is at MIN. Fire Boost: Increases fire attack damage. Ice Boost: Increases ice attack damage. Elec Boost: Increases elec attack damage. Force Boost: Increases force attack damage. Earth Boost: Increases earth attack damage. Fire Amp: Greatly increases fire attack damage. Ice Amp: Greatly increases ice attack damage. Elec Amp: Greatly increases elec attack damage. Force Amp: Greatly increases force attack damage. Earth Amp: Greatly increases earth attack damage. Counter: Low chance of counter attack, doing light phys damage. Counterstrike: Fair chance of counter attack, doing moderate phys damage. High Counter: High chance of counter attack, doing heavy phys damage. Attack All: Normal attack hits all enemies. Shared Karma: Gain 50% Karma (experience) when not in battle. Mutual Karma: Gain 100% Karma (experience) when not in battle. Atma Bonus: Increases AP gained by the party after successful hunts. Iron Stomach: Nulls stomachaches after a successful hunt. Ingest Mana: Restore some MP after a successful hunt. Auto Soma: HP and MP is fully restored after a battle. Chakra Walk: MP is restored while walking, must be an active member (i.e. in the battle party) First Strike: Increases chance of first strike during random battles. Null Critical: Reduces chance of getting critically hit. Quick Escape: Increases chance of escaping from battle for equipped character. Close Call: Escapes death once per battle, must be in demon form. Quick Cure: Increases chance of recovering from ailments each turn. Phys Resist: Increases tolerance to phys attacks, voids weakness. Fire Resist: Increases tolerance to fire attacks, voids weakness. Ice Resist: Increases tolerance to ice attacks, voids weakness. Elec Resist: Increases tolerance to elec attacks, voids weakness. Force Resist: Increases tolerance to force attacks, voids weakness. Earth Resist: Increases tolerance to earth attacks, voids weakness. Expel Resist: Increases tolerance to expel attacks, voids weakness. Death Resist: Increases tolerance to death attacks, voids weakness. Null Charm: Nulls charm attacks. Null Poison: Nulls poison attacks. Null Mute: Nulls mute attacks. Null Panic: Nulls panic attacks. Null Nerve: Nulls nerve attacks. Null Attack: Nulls all attacks except almighty. Null Sleep: Evades all enemy attacks when asleep. AP Divide: Increases AP gained by party after successful hunts. Devour Mana: Restores 50% MP after a successful hunt. Null Phys: Nulls phys attacks. Mana Walk: MP is rapidly restored while walking, must be an active member (i.e. in the battle party) Null Expel: Nulls expel attacks. Null Death: Nulls death attacks. Null Ailment: Nulls nerve, charm mute, poison, and panic attacks. Null Element: Nulls elemental attacks. Phys Absorb: Drains phys attacks. Repel Death: Repels death attacks. Repel Expel: Repels expel attacks. Repel Element: Repels elemental attacks. - Enemy Unique Skills - Rage: Turns one full press turn into two half turns. Psycho Rage: Turns one full press turn into four half turns. Seraphic Lore: Reduces the HP of all targets by a LARGE percentage (80-90%). Only the boss Usas can use this move, and its a combo move that can only be done if Usas has her Unicorns. Spiral Edge: Moderate phys damage to all targets. Only the boss Camazotz can use this skill. Dragon Quake: Heavy earth damage to all targets. Only the boss Rahu can use this skill. Death March: The chatterskulls you encounter on the deserted ship has this skill. It self destructs and deals MASSIVE almighty damage to all your characters. Beware... Now, on to the Bestiary proper. ***************************************** Vanguards Base (area before the red wall) ***************************************** Alp Level: 3 HP: 35 MP: 40 Attacks: Dia, Tera, Dream Haze Strong against elec, earth Cockatrice Level: 8 HP: 120 MP: 40 Attacks: Body Rush, Power Wave, Mad Rush, Pulinpa Strong against force Weak against guns, ice Empusa Level: 6 HP: 35 MP: 60 Attacks: Bufu, Mabufu, Makanda Weak against fire Null ice Drops Ice Blast, Chakra Drop Ghoul Level: 10 HP: 74 MP: 72 Attacks: Venom Claw, Body Rush Weak against fire, earth Drops Dis-Poison Mou-Ryo Level: 5 HP: 21 MP: 44 Attacks: Maragi, Void Fire, Void Ice Strong against earth Weak against ice, expel Null fire, death Drops Chakra Drop Onmoraki Level: 1 HP: 30 MP: 34 Attacks: Agi Weak against ice Strong against fire Drops Ration Preta Level: 3 HP: 36 MP: 16 Attacks: Zio, Zan, Body Rush Weak against fire, earth Drops Ration Slime Level: 3 HP: 52 MP: 32 Attacks: Needle Rush Strong against phys Weak against fire, ice, earth, expel Null death *BOSS* Hayagriva HP: around 600 He's a total wuss. Cast Void Fire every turn, and Bufu him with Serph. Argilla can just heal if needed or get a few hits in. He nulls fire attacks, take note (its quite obvious isn't it...) ************************* Maribel Base (first time) ************************* Blob Level: 12 HP: 96 MP: 128 Attacks: Teradyne, Dormina, MP Thief Strong against phys Weak against ice, earth, repel Null death Drops Dis-Poison Cockatrice Level: 8 HP: 120 MP: 40 Attacks: Body Rush, Power Wave, Mad Rush, Pulinpa Strong against force Weak against guns, ice Empusa Level: 6 HP: 35 MP: 60 Attacks: Bufu, Mabufu, Makanda Weak against fire Null ice Drops Ice Blast, Chakra Drop Ghoul Level: 10 HP: 74 MP: 72 Attacks: Venom Claw, Body Rush Weak against fire, earth Drops Dis-Poison Macha Level: 12 HP: 96 MP: 120 Attacks: Zanma, MP Thief, Raving Slash, Makakaja Strong against earth Weak against guns, elec Drains force Drops Panacea, Devil Cell Nozuchi Level: 10 HP: 88 MP: 76 Attacks: Tera, Matera, Mad Rush Weak against elec Drains force Drops Dis-Ache Preta Level: 3 HP: 36 MP: 16 Attacks: Zio, Zan, Body Rush Weak against fire, earth Drops Ration Yaka Level: 13 HP: 100 MP: 104 Attacks: Sukukaja, Rakukaja, Makakaja, Void Fire Weak against ice, expel Null fire *BOSS* Camazotz HP: around 650 Drops Medical Kit Now this is what i call a boss. Smack him with normal attacks when he's flying (he's strong or nulls most spells in this mode i think), and when he's in Guard mode, cast Tera on him; its the only way to damage him when he's guarding. He will cast Rage, which gives him two half-turns, and will usually do a Spiral Edge, which damages everyone for moderate damage, then cast Guard. Make sure you have Media for this battle, and its best if everyone has Tera. Shouldn't be a problem if you know what to do. *************** Solid's Citadel *************** Apis Level: 13 HP: 160 MP: 100 Attacks: Agi, Agilao, Mind Scream, Tarukaja, Sukukaja, Rakukaja, Makakaja, Earth Drain Weak against earth, death Repel fire, ice, elec, force Null expel, ailments Archangel Level: 17 HP: 100 MP: 116 Attacks: Hama, Mute Blow, Vile Blade, Void Death Strong against phys, earth Weak against death Null expel Drops Holy Arrow, Dis-Ache Badb Catha Level: 15 HP: 98 MP: 124 Attacks: Bolt Flare, Poison Dart Strong against phys, force, earth Weak against guns, fire Null death Drops Sonic Stone Blob Level: 12 HP: 96 MP: 128 Attacks: Teradyne, Dormina, MP Thief Strong against phys Weak against ice, earth, repel Null death Drops Dis-Poison, Molotov Bicorn Level: 16 HP: 108 MP: 120 Attacks: Zio, Ziona, Body Rush, Stun Needle Strong against fire, ice, force Weak agaist ailments Drains elec Drops Dis-Poison Gyu-Ki Level 16 HP: 200 MP: 120 Attacks: Power Charge, Body Rush, Mad Rush Weak against earth Null death Drops Odd Morsel Ikusa Level 17 HP: 148 MP: 120 Attacks: Matera, Hell Thrust, Raving Slash Weak against force Null death, nerve Drops Land Mine Nekomata Level 15 HP: 112 MP: 120 Attacks: Charm Slash, Tera, Trazi, Sukukaja, Void Elec, Main Karin Weak against elec Null charm Drops Revival Gem Succubus Level: 19 HP: 122 MP: 181 Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel Repel, Elec Repel Strong against earth Weak against elec, expel, mute, panic, nerve Null charm Drops Panacea, Active Cell Tarrasque Level: 16 HP: 210 MP: 136 Attacks: Zionga, Mazio, Mad Rush Strong against phys Weak against fire, earth Null elec Turdak Level: 23 HP: 171 MP: 180 Attacks: Death Spray, Venom Fang, Power Charge, Void Poison Weak against expel, panic Null fire, death Drops Dis-Curse, Revival Gem Valkryie Level: 20 HP: 192 MP: 152 Attacks: Power Wave, Raving Slash, Mute Blow, Phys Repel Strong against phys Weak against Mute, panic Null fire, expel Drops Error Cell *BOSS* Usas HP: around 2000 This boss will kill you outright if you're not prepared. Make sure you have Void Expel before you attempt to fight her...other than that its physical damage all the way. When she's alone just smack her with everything you've got, be it physical or magic attacks,and Media when she casts Whirlwind. When she summons her pet Unicorns, start casting Void Expel every turn to negate the Unicorn's Hama spells as well as the devastating Seraphic Lore spell. With Void expel, this boss is a piece of cake. Attrition should win you this battle...just chip away at her life. Ignore the Unicorns...she'll just summon more. ************************** Maribel Base (second time) ************************** *BOSS* Camazotz HP: around 700 He's back with a vengeance. This time, the first thing he does is cast Psycho Rage, which gives him a whooping 4 half turns, which would result in 2 Baphomets being summoned as well as putting himself in Guard mode. Be sure to Void Death until both the Baphomets are dead, or the two of them can just wipe your whole party out with death spells. As usual, he will use Spiral Edge, so Media up when that happens. Other than that, he's no different from the first time; hit him with Tera when he's in Guard mode, and smack him with physical attacks when he's not. Remember to kill the Baphomets first; you can find details below at the Coordinate 136 section. Kelpie Level: 21 HP: 188 MP: 144 Attacks: Mazionga, Sukunda, Comatose, Void Fire Strong against earth Weak against fire Null elec Drops Brave Ration, Thunder Rod Nekomata Level 15 HP: 112 MP: 120 Attacks: Charm Slash, Tera, Trazi, Sukukaja, Void Elec, Main Karin Weak against elec Null charm Drops Revival Gem Nue Level: 23 HP: 212 MP: 168 Attacks: Mudo, HP Thief, Venom Claw, Death Blow, Force Drain Weak against force, charm Null ice, death Drops Dark Veil Onkot Level: 20 HP: 136 MP: 184 Attacks: Sukukaja, Rakukaja, Mute Blow Strong against phys Weak agains elec, charm, nerve Succubus Level: 19 HP: 122 MP: 181 Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel Repel, Elec Repel Strong against earth Weak against elec, expel, mute, panic, nerve Null charm Drops Panacea, Active Cell Tarrasque Level: 16 HP: 210 MP: 136 Attacks: Zionga, Mazio, Mad Rush Strong against phys Weak against fire, earth Null elec Turdak Level: 23 HP: 171 MP: 180 Attacks: Death Spray, Venom Fang, Power Charge, Void Poison Weak against expel, panic Null fire, death Drops Dis-Curse, Revival Gem Valkryie Level: 20 HP: 192 MP: 152 Attacks: Power Wave, Raving Slash, Mute Blow, Phys Repel Strong against phys Weak against Mute, panic Null fire, expel Drops Error Cell *SUB BOSS* Atakava HP: 1500 Just nuke him with earth spells. Shouldn't be too hard... ************** Coordinate 136 ************** Apsaras Level: 25 HP: 162 MP: 224 Attacks: Dormina, Makajam, Diarama Weak against fire Null elec Drops Dis-Mute Baphomet Level: 26 HP: 156 MP: 236 Attacks: Agilao, Mudo, Mudoon, Curse, Void Expel Strong against ailments Weak against expel Null fire, death Cu Chulainn Level 30 HP: 252 MP: 192 Attacks: Skull Cleave, Demon Rage, Executioner Strong against phys, ice, elec, force Weak against poison, nerve Null expel, death Drops Code Cell Formor Level: 24 HP: 216 MP: 200 Attacks: Bufula, Bufudyne, Frost Breath, Hell Thrust, Void Elec Weak against elec, ailments Null ice Drops Bolt Wall Jack Frost Level: 25 HP: 136 MP: 224 Attacks: Bufula, Mediarama, Fire Drain Weak against fire Drains ice Drops Frost Bomb Jinn Level: 27 HP: 180 MP: 244 Attacks: Zan, Zanma, Zandyne, Mazan, Mazanma, Mind Charge Weak against elec Drains force Onkot Level: 20 HP: 136 MP: 184 Attacks: Sukukaja, Rakukaja, Mute Blow Strong against phys Weak agains elec, charm, nerve Principality Level: 22 HP: 220 MP: 256 Attacks: Mahama, Makajam, Rakunda, Death Repel Weak against death, mute Repels expel Pyro Jack Level: 25 HP: 136 MP: 260 Attacks: Agilao, Maragi Weak against ice Drains fire Drops Fire Bomb Sarasvati Level: 30 HP: 220 MP: 288 Attacks: Mazio, Tentarafoo, Sonic Wave, MP Thief, Mediarama Weak against fire Repels expel Null elec, ailments Drops Quantum Cell Thoth Level: 27 HP: 172 MP: 268 Attacks: Zionga, Maziodyne, Tarukunda, Sukunda, Sukukaja, Rakukaja, Vanity, Death Repel, Rage Strong against phys Weak against deathe Null charm, panic, nerve Drops Dis-Stun Turdak Level: 23 HP: 171 MP: 180 Attacks: Death Spray, Venom Fang, Power Charge, Void Poison Weak against expel, panic Null fire, death Drops Dis-Curse, Revival Gem Unicorn Level: 24 HP: 168 MP: 180 Attacks: Hama, Diarama, Body Rush Strong against ice, force Weak against death Null expel, charm Drops Chakra Drop Virtue Level: 28 HP: 192 MP: 232 Attacks: Mahama, Mahaon, HP Thief, Death Repel Strong against earth Weak against elec, death Repels expel *BOSS* Rahu Head HP: around 1500 Body HP: around 1050 You'll need Zanma, Agilao, and Void Earth for this fight. Cast Agilao on the body and kill it, before you take the head out with Zanma. Remember to cast Void Earth every turn to negate his Dragon Quake attack. Not too hard as long as you have the right spells. Mediarama if any of his attacks go through. Take note that you can heal the person captured by the head. ************* Deserted Ship ************* Cai-Zhi Level: 32 HP: 248 MP: 288 Attacks: Terazi, Agilao, Avalanche, Tarunda, Hell Thrust Weak against earth, mute Null poison Drops Magni Bomb Chatterskull Level: 33 HP: 248 MP: 252 Attacks: Mudoon, Death March, Skull Cleave, Void Expel, Void Force Strong against force Weak against fire, expel, charm, panic Null ice, earth, death Drops Wind Wall, Muscle Drink Tip: His Death March attack deals HUGE almighty damage to everyone by blowing himself up. Kill this guy ASAP! Gurr Level: 35 HP: 280 MP: 204 Attacks: Death Spray, Death Blow, Needle Rush, Poison Dart, Sukukaja, Rakukaja Weak against guns, elec, repel Repels death Null earth Drops Dis-Curse, Dis-Poison Hresvelgr Level: 40 HP: 550 MP: 284 Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda Weak agains guns, elec Repels ice Null earth Isora Level: 32 HP: 248 MP: 264 Attacks: Bufula, Frost Breath, Makakaja, Elec Drain, Force Drain Strong against earth Weak against elec, force Null ice Drops Ice Wall, Ration Naga Level: 32 HP: 248 MP: 240 Attacks: Zionga, Hell Thrust, Tarukaja, Void Fire Weak against fire Repels elec Phantom Level: 30 HP: 236 MP: 224 Attacks: Mudo, Mamudo, Blood Curse, Megido, Force Drain Weak against force, expel Null phys, guns, death Drops Moldy Roll, Dis-Curse Taown Level: 33 HP: 252 MP: 232 Attacks: Zandyne, Hell Thrust, Sonic Wave, *High Counter* Weak against earth Drains force Drops Panacea, Code Cell *BOSS* Camazotz HP: around 1400 This time he's serious...he has a few killer moves that can really hurt you. You should still smack him with physical attacks when he's flying, although I don't think you can catch him in his flying state...usually he's in Guard mode. Nuke him with Terazi, and chip away at his life. To make things easier, make sure you have Void Force, because he will use a new skill that does heavy force damage to your party. It's that big a problem when you're in demon form, but when he turns you into bats, that force skill will deal MAJOR damage. So Mediarama up if you're still alive... If Cielo has buffs like Tarukaja and Makakaja, use them to buff yourself. ********************** Svadhisthana Waterways ********************** Decarabia Level: 38 HP: 268 MP: 336 Attacks: Agidyne, Maragidyne, Mudo, Blood Curse, Mind Charge, Revert Strong against all magic Weak against expel Repels death Drops Dis-Curse, Wild Card Forneus Level: 43 HP: 480 MP: 332 Attacks: Bufudyne, Teradyne, Mudoon, Curse, Stone Gaze Strong against earth Weak against elec Repels fire, ice, death Fuu-Ki Level: 42 HP: 500 MP: 328 Attacks: Zandyne, Void Charm, Fire Repel, Earth Repel, Elec Repel Weak against elec Null force, death Drops Organic Cell Gurr Level: 35 HP: 280 MP: 204 Attacks: Death Spray, Death Blow, Needle Rush, Poison Dart, Sukukaja, Rakukaja Weak against guns, elec, repel Repels death Null earth Drops Dis-Curse, Dis-Poison High Pixie Level: 38 HP: 300 MP: 320 Attacks: Zionga, Mazionga, Diarama, *summons Queen Mab* Strong against earth Drains elec Null expel, death Drops Luck Noise Hresvelgr Level: 40 HP: 550 MP: 284 Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda Weak agains guns, elec Repels ice Null earth Isora Level: 32 HP: 248 MP: 264 Attacks: Bufula, Frost Breath, Makakaja, Elec Drain, Force Drain Strong against earth Weak against elec, force Null ice Drops Ice Wall, Ration Karasu Level: 35 HP: 200 MP: 250 Attacks: Shock Wave, Hama, Mahama, Vanity, Executioner Weak against ailments Repels force Null elec Drops Organic Cells Kin-Ki Level: 44 HP: 550 MP: 380 Attacks: Ziodyne, Mediarama, Me Patra Strong against ailments Weak against earth Null elec, death Drops Logic Cell Mizuchi Level: 35 HP: 264 MP: 304 Attacks: Bufudyne, Mabufudyne, Tentarafoo, Fire Drain Strong against earth Weak against fire Drains ice Null phys, death Drops Chakra Drop Mothman Level: 35 HP: 260 MP: 292 Attacks: Ziodyne, Mazionga, Pulinpa, Earth Drain, *Counterstrike* Weak against earth Repels elec Drops Earth Wall, Dis-Mute Pixie Level: 1 HP: 300 MP: 49 Attacks: Dia, Zio, Megidolaon, *summons High Pixie* Strong against elec, earth Null expel, death Queen Mab Level: 46 HP: 392 MP: 404 Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Vanity, Magic Repel, Makakaja Strong against fire, ice, elec, force Repels earth, death Sui-Ki Level: 40 HP: 500 MP: 300 Attacks: Bufudyne, Power Wave, Teradyne Strong against ailments Weak against fire Null ice, death Drops Theory Cell Tan-Ki Level: 42 HP: 600 MP: 264 Attacks: Materadyne, Sonic Wave, Hell Thrust, Mind Scream Strong against phys Weak against earth, ailments *BOSS* Cerberus Are you ready for the most challenging boss in the game? Actually its just my own opinion...but i really think Cerberus is hard. Even with all the necessary spells, you might still get killed. If you have Dekaja it might be considerably easier. The most effective attack on Cerberus are ice attacks. Although it doesn't give you press turns, its the only truly effective element on his three heads. He loves to cast Power Charge and Mind Charge...so get ready for some real pain. He also has High Counter, so please don't bother attacking him physically. Its already bad enough. The left head casts -kaja spells as well as death spells like Mamudo, and can cast Dekunda and Dekaja. This makes it a prime target for you...if he buffs too much, you're gonna die real fast, especially if you don't have Dekaja. It also casts Ice Repel quite regularly. The right head casts Diarama on either the centre head or the left head. You could also choose to take this head out first. Cerberus can use a combo attack that does HEAVY fire damage, so be sure to cast Void Fire or Fire Drain every turn until he only has one head left. When the centre head is the only one left, he will start using Gate of Hell. The only thing you can do is Mediarama/Mediarahan up and equip yourself with death resist to prevent the stone effect. ************************ Brute's Base (Main Area) ************************ Note: There are 3 sub bosses here that are actually enemies you will encounter later on as you progress. The Catoblepas in the red area is weak to fire, and has around 2500 HP. He can cast Stone Gaze, Psycho Rage, Materadyne, and has High Counter. Take him out with twin boosted Agidynes and Void Death every turn. The Materadyne isn't that scary. The Isis in the green area can only be damaged by elemental spells and almighty attacks, and should have around 2000 HP. She will summon replicas which are exactly the same, and they can do elemental combos like Mazandyne. She also attacks with all sorts of -dyne spells, so try to cover your party's weaknesses with resists. Other than that she can't do anything else...not that hard. The 5 small Nidhoggrs in the blue area could become a problem if you let the centre one Cannibalize the others. I think the centre Nidhoggr has around 4000 HP, while the small ones have around 500 or so. Try to take out the 4 surrounding ones with your most powerful elemental spells like Mazandyne coupled with boosters, or physical spells like Chi Blast or Bloodbath, if you have it. The centre Nidhoggr will keep summoning a small Nidhoggr to eat until he has eaten 4 of them; then it starts to get serious. It will start buffing itself and cast ice spells, so if you have Dekaja all the better. But its still easier just to stop him from growing that big... Atavaka Level: 46 HP: 400 MP: 384 Attacks: Megido, Executioner, Tentarafoo Strong against phys Weak against earth Repels expel, death Null panic Girimehkala Level: 49 HP: 600 MP: 400 Attacks: Agidyne, Mudoon, Debilate, Demon Rage, Rage, *summmons High Pixie* Weak against expel, charm Repels phys, guns, death Drains fire Drops HP Noise Gorgon Level: 44 HP: 356 MP: 376 Attacks: Blood Curse, Stone Gaze, Power Wave, Fire Repel, Fire Drain Weak against fire Strong against ice, elec, force Repels death Hanuman Level: 48 HP: 352 MP: 412 Attacks: Genocide, Tarukaja, Force Drain Strong against phys Weak agains charm High Pixie Level: 38 HP: 300 MP: 320 Attacks: Zionga, Mazionga, Diarama, *summons Queen Mab* Strong against earth Drains elec Null expel, death Drops Luck Noise Purski Level: 42 HP: 348 MP: 402 Attacks: Zandyne, Agidyne, Double Slash, Skull Cleave, Diarama, Power Charge Weak against elec Repels force, expel Queen Mab Level: 46 HP: 392 MP: 404 Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Vanity, Magic Repel, Makakaja Strong against fire, ice, elec, force Repels earth, death Drops Organic Cell Raiju Level: 40 HP: 280 MP: 340 Attacks: Ziodyne, Maziodyne, Bolt Flare, Mudoon, Mamudoon, Force Repel Weak against force Drains elec Null death Drops Shock Bomb Sati Level: 45 HP: 360 MP: 420 Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama Weak against ice Repels expel Drains fire Drops Theory Cell Yurlungur Level 46 HP: 380 MP: 384 Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel Strong against phys, guns, expel, death Weak against earth, ailments Repels fire, ice *BOSS* Ravana 1st form HP: around 1000 2nd form HP: around 4000 Drops Soma If you read Kain's FAQ, it should be a piece of cake. I'll just state some of his strategies here. In his first form you'll have to guess where he is, through Sera's directions. And if you think you can cheat past the system with Attack All or some multiple target spells, no you can't. Your attacks will all miss, only single attacks will connect. Just use normal attacks to whittle his life down, he's not particularly powerful in this form. His second form is much more powerful. He will cast Hunger Wave that even the all-powerful Null Attack cannot block, but it isn't much a a problem since Sera will cure one character per turn. Simple cast Force Repel every turn and wait for him to cast his Infinite Wind, and let it repel against him. He will also cast Megidolaon twice in a row...which can be devastating. So make sure you heal up at every opportunity. Other than that, the most reliable way of damaging him is through twin boosted elemental spells. And he doesn't cast Dekunda or Dekaja, so buff yourself and debuff him to the max, and you should be able to win. ************ Karma Temple ************ Catoblepas Level: 59 HP: 650 MP: 920 Attacks: Materadyne, Body Rush, HP Thief, Gate of Hell, Death March, Earth Repel Weak against fire Repels elec Null death, ailments Drops Theory Cells Ganesha Level: 54 HP: 500 MP: 444 Attacks: Ziodyne, Maziodyne, Xanadu, Makakaja, Ragnarok, Diarama Strong against fire, earth Drains force Null ice, elec, expel, death Garuda Level: 63 HP: 1300 MP: 1000 Attacks: Zandyne, Mabufudyne, Mahamaon, Megidola, Power Wave, Power Charge, Mind Charge Repels guns, force, earth Null ice, expel, death, ailments Drops Quick Noise Girimehkala Level: 49 HP: 600 MP: 400 Attacks: Agidyne, Mudoon, Debilate, Demon Rage, Rage Weak against expel, charm Repels phys, guns, death Drains fire Drops HP Noise Horus Level: 64 HP: 900 MP: 800 Attacks: Maziodyne, Mabufudyne, Xanadu, Debilitate, Magic Repel, Diarahan Strong agains phys Weak against guns, death Repels elec, expel Null earth Drops Magic Noise Tip: If you've defeated Fly Beezelbub, this guy's a cinch. Spam your Al Arif or Murder Rock and he's history. Hresvelgr Level: 40 HP: 550 MP: 284 Attacks: Mazanma, Vanity, Power Wave, Power Charge, Sukunda Weak agains guns, elec Repels ice Null earth Isis Level: 62 HP: 360 MP: 608 Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Makakaja, Megido Repels phys, gun, expel, death Null ailments Drops MP Noise, Theory Cell Laksmi Level: 63 HP: 492 MP: 572 Attacks: Megidola, Megidolaon, Hamaon, Dormina, Debilate, Calm Death, Mediarahan, Rage Repels earth, expel Drains fire, ice Drops Logic Cell Nidhoggr Level: 56 HP: 1555 MP: 700 Attacks: Mabufudyne, Megidola, Body Rush, Allure, Makakaja, Tarukaja, Phys Drain Repels death Drains ice Null ailments Parvati Level: 58 HP: 330 MP: 900 Attacks: Mazandyne, Mahamaon, Megidola, Makajam, Allure, Dream Haze, Phys Drain, Mediarama Weak against ice Repels expel Null force, charm, mute Pazuzu Level 54 HP: 355 MP: 476 Attacks: Agidyne, Maragidyne, Blood Curse, Stun Wave, Stone Gaze, Mind Charge Weak against force Repels death Drains ice, elec Ongyo-Ki Level: 69 HP: 669 MP: 6699 Attacks: Agi, Bufu, Mahamaon, Mamudoon, Megidalaon, Makakaja, Last Word Repels death Weak against guns Drains fire, ice, elec Null expel, ailments Drops Power Noise Raksahsa Level: 50 HP: 320 MP: 399 Attacks: Mudoon, Chi Blast, Skill Cleave, Demon Rage, Raving Slash, Phys Repel Weak against earth, expel, panic Repels ice, death Samael Level: 64 HP: 1400 MP: 666 Attacks: Bloodbath, Revelation, Vanity, Stone Gaze, Marevert, Phys Repel, Magic Repel, MP Thief Weak against poison, mute Strong against phys Null earth Repels elec, expel, death Tip: This enemy must be the all time most irritating enemy I've seen. Make sure all your characters have Null Death to null his Stone Gaze, and cast Phys Repel every turn. Simply wait for him to Bloodbath or Revelation...they will almost always become afraid. Just eat them then. Sati Level: 45 HP: 360 MP: 420 Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama Weak against ice Repels expel Drains fire Drops Theory Cells Sparra Level: 54 HP: 320 MP: 500 Attacks: Zandyne, Mazandyne, Teradyne, Materadyne, Sukunda, Tarukunda, Rakunda, Diarahan Strong against ailments Weak against guns Repels force Null earth Temple Guard Level: 50 HP: 290 MP: 440 Attacks: Impale, Revert, Marevert Null phys, guns, expel, charm Tip: This guy cannot be eaten (cannot be damaged by hunt skills). Titania Level: 56 HP: 280 MP: 688 Attacks: Agidyne, Maragidyne, Bufudyne, Mabufudyne, Sukunda, Rakunda, Dekunda, Mediarahan Strong against earth Weak against ailments Null fire, ice, elec, force Drops Theory Cell Yurlungur Level 46 HP: 380 MP: 384 Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel Strong against phys, guns, expel, death Weak against earth, ailments Repels fire, ice *FINAL BOSS* Hari Hara Unusually easy for the last boss in the game. The first two forms are not that hard, but make sure you have Null Death to nullify her Vaikunta move. She also has another attack that deals quite a lot of damage to one target...I think the damage can reach 500 if you're not buffed. Buff yourself and debuff her to the max since she will rarely cast Dekaja or Dekunda; the only time she casted Dekaja was when i started the fight off with a Tarukaja and a Makakaja. Her second for is also quite easy to figure out...Simply use a twin boosted -dyne spell to take out the Gold Protection Core (it has 400 plus life), and use some physical attack that hits all targets to wipe out the remaining ones. From now on just kill the one core she summons every turn, and spend the rest of your turns chipping her life off. It's that simple. Do not leave her with too many cores, or she will get MANY press turns...and please make sure you cover your weakness with the corresponding resist. It should be understood by now. **************************************** Vanguards Base (area after the red wall) **************************************** Black Ooze Level: 30 HP: 268 MP: 220 Attacks: Megido, Body Rush, Mind Scream, Taunt Strong against phys Weak against elec, earth, expel Repels death Drains fire, ice Drops Brave Ration Blob Level: 12 HP: 96 MP: 128 Attacks: Teradyne, Dormina, MP Thief Strong against phys Weak against ice, earth, repel Null death Drops Dis-Poison Okuninushi Level: 46 HP: 384 MP: 384 Attacks: Chi Blast, Sakura Rage, Taunt, Expel Repel Weak against poison, nerve Null force, expel, death Drops Theory Cell Raiju Level: 40 HP: 280 MP: 340 Attacks: Ziodyne, Maziodyne, Bolt Flare, Mudoon, Mamudoon, Force Repel Weak against force Drains elec Null death Drops Shock Bomb Shiisa Level: 40 HP: 252 MP: 444 Attacks: Mazio, Mediarama, Power Charge Weak against earth Drains elec Null repel Shiki-Ouji HP: 336 MP: 372 Attacks: Mahama, Hamaon, Fire Repel Weak against fire Repels expel, death Drops Logic Cell Taown Level: 33 HP: 252 MP: 232 Attacks: Zandyne, Hell Thrust, Sonic Wave, *High Counter* Weak against earth Drains force Drops Panacea, Code Cell Thoth Level: 27 HP: 172 MP: 268 Attacks: Zionga, Maziodyne, Tarukunda, Sukunda, Sukukaja, Rakukaja, Vanity, Death Repel, Rage Strong against phys Weak against deathe Null charm, panic, nerve Drops Dis-Stun Wu Kong Level: 47 HP: 288 MP: 388 Attacks: Death Blow, Genocide, Tarukaja, Power Charge Repels earth Drains fire Null phys, guns, expel, death Drops Organic Cell Tip: This guy was a real pain when I first fought him. No weaknesses, VERY ruthless attacks. He can easily wipe out your party in 2 attacks...The most effecient way of course is the Power Charge, Taunt, Insatiable method, but if you don't have high strength, you could try using Phys Repel or Void Phys to stop everything he throws at you, wait for them to become afraid, and eat them. You could also use elemental spells except fire... ***************** Anahata Waterways ***************** Fuu-Ki Level: 42 HP: 500 MP: 328 Attacks: Zandyne, Void Charm, Fire Repel, Earth Repel, Elec Repel Weak against elec Null force, death Drops Organic Cell Gorgon Level: 44 HP: 356 MP: 376 Attacks: Blood Curse, Stone Gaze, Power Wave, Fire Repel, Fire Drain Weak against fire Strong against ice, elec, force Repels death Kin-Ki Level: 44 HP: 550 MP: 380 Attacks: Ziodyne, Mediarama, Me Patra Strong against ailments Weak against earth Null elec, death Drops Logic Cell Naga Level: 32 HP: 248 MP: 240 Attacks: Zionga, Hell Thrust, Tarukaja, Void Fire Weak against fire Repels elec Nidhoggr Level: 56 HP: 1555 MP: 700 Attacks: Mabufudyne, Megidola, Body Rush, Allure, Makakaja, Tarukaja, Phys Drain Repels death Drains ice Null ailments Ongyo-Ki Level: 69 HP: 669 MP: 6699 Attacks: Agi, Bufu, Mahamaon, Mamudoon, Megidalaon, Makakaja, Last Word Repels death Weak against guns Drains fire, ice, elec Null expel, ailments Drops Power Noise Samael Level: 64 HP: 1400 MP: 666 Attacks: Bloodbath, Revelation, Vanity, Stone Gaze, Marevert, Phys Repel, Magic Repel, MP Thief Weak against poison, mute Strong against phys Null earth Repels elec, expel, death Tip: This enemy must be the all time most irritating enemy I've seen. Make sure all your characters have Null Death to null his stone gaze attacks, and cast Phys Repel every turn. Simply wait for him to Bloodbath or Revelation; they will almost always become afraid. Just eat them then. Sui-Ki Level: 40 HP: 500 MP: 300 Attacks: Bufudyne, Power Wave, Teradyne Strong against ailments Weak against fire Null ice, death Drops Theory Cell Yurlungur Level 46 HP: 380 MP: 384 Attacks: Stun Wave, Tentarafoo, Power Wave, Force Repel Strong against phys, guns, expel, death Weak against earth, ailments Repels fire, ice ******************************************* Brute's Base (area after Anahata Waterways) ******************************************* Horus Level: 64 HP: 900 MP: 800 Attacks: Maziodyne, Mabufudyne, Xanadu, Debilitate, Magic Repel, Diarahan Strong agains phys Weak against guns, death Repels elec, expel Null earth Drops Magic Noise Tip: If you've defeated Fly Beezelbub, this guy's a cinch. Spam your Al Arif or Murder Rock and he's history. ****************** Manipura Waterways ****************** Arahabaki Level: 77 HP: 1777 MP: 999 Attacks: Hell Thrust, Gate of Hell, Last Word, Debilitate, Diarahan Weak against ice Null ALL except expel, almighty, ice Drops Vital Noise, Fusion Cell Tip: Like Kain's FAQ mentioned, this huge thing may kill you the first time you see it, but it's actually a free frag. Use Cocytus from the King Mantra, obtained by killing King Frost at Coordinate 136 the second time round. Once he's frozen, critical him to kingdom come. Isis Level: 62 HP: 360 MP: 608 Attacks: Agidyne, Bufudyne, Ziodyne, Zandyne, Teradyne, Makakaja, Megido Repels phys, gun, expel, death Null ailments Drops MP Noise, Theory Cell Kikuri-Hime Level: 49 HP: 445 MP: 700 Attacks: Maragidyne, Mabufudyne, Magic repel Drains earth Null fire, expel, charm, mute Drops Organic Cell Kushinada Level: 44 HP: 356 MP: 556 Attacks: Maragion, Ziodyne, Makakaja, Mediarama Weak against elec, death Repels expel Null charm Laksmi Level: 63 HP: 492 MP: 572 Attacks: Megidola, Megidolaon, Hamaon, Dormina, Debilate, Calm Death, Mediarahan, Rage Repels earth, expel Drains fire, ice Drops Logic Cell Lilim Level: 35 HP: 300 MP: 300 Attacks: Allure, Tarunda Weak against ice Null earth Parvati Level: 58 HP: 330 MP: 900 Attacks: Mazandyne, Mahamaon, Megidola, Makajam, Allure, Dream Haze, Phys Drain, Mediarama Weak against ice Repels expel Null force, charm, mute Drops Organic Cell, Wild Bomb Pixie Level: 1 HP: 777 MP: 777 Attacks: Dia, Zio, Megidolaon Strong against elec, earth Null expel, death Sati Level: 45 HP: 360 MP: 420 Attacks: Maragidyne, Mahamaon, Agidyne, Dream Haze, Void Phys, Mediarama Weak against ice Repels expel Drains fire Drops Theory Cells Senri Level: 45 HP: 396 MP: 396 Attacks: Mazanma, Zandyne, Allure, MP thief Weak against elec Repels force Null expel, charm Drops Soma Drop Succubus Level: 19 HP: 122 MP: 181 Attacks: HP thief, MP thief, Allure, Makakaja, Fire Drain, Force Drain, Expel Repel, Elec Repel Strong against earth Weak against elec, expel, mute, panic, nerve Null charm Drops Panacea, Active Cell Titania Level: 56 HP: 280 MP: 688 Attacks: Agidyne, Maragidyne, Bufudyne, Mabufudyne, Sukunda, Rakunda, Dekunda, Mediarahan Strong against earth Weak against ailments Null fire, ice, elec, force Drops Theory Cell Uzume Level: 35 HP: 207 MP: 344 Attacks: Shock Wave, Allure, Void force, Diarama Weak to elec, mute Drains force Null expel --------------- Bits and Pieces --------------- Just some random stuff I came up with about the game. Might contain significant spoilers, so read this at your own risk. - Power Charge -> Taunt -> Pass -> Insatiable gets you past random battles real quick. - The story told to you in Coordinate 136 is SO obvious...duh. - Argilla devours with her tits. (o.O) ------- Credits ------- Thanks to Kain for allowing me to use some of his information from his great FAQ, as well as his wonderful recommendation of the japanese website. Thanks to Jagged Jim for telling me what curse does, and thanks to blazefeeler for confirming that magic damage also triggers curse damage. Thanks to http://gamekouryaku.com/ddsaga/index.html, for the wonderful maps and the boss information. Thanks to everyone in the GameFAQS forum for the Power Charge -> Taunt -> Pass -> Insatiable idea. Although it was easy to figure out...lol. Thanks to RUSSEL66 for the Theory Cell drop from Okuninushi, as well as the Organic Cell drop from Karasu. Thanks to Sethan for the Code Cell drop from Cu Chulainn, Quantum Cell drop from Sarasvati, Revival Gem drop from Turdak, and Thunder Rod drop from Kelpie. Thanks to Zeruel for the Organic Cell drop from Queen Mab, Organic Cell drop from Parvati, Organic Cell drop from Fuu-Ki, Theory Cell drop from Sui-Ki, Theory Cell drop from Isis, Theory Cell drop from Catoblepas, Logic Cell drop from Laksmi, Logic Cell drop from Kin-Ki, and Theory Cell drop from Sati. Thanks to GameFAQs for such a wonderful site, as well as for uploading this FAQ. Copyright 2005 Lin Jiahao.