-- Digital Devil Saga: Avatar Tuner -- -- FAQ/Walkthrough -- -- By Kouli {aka Ken Zhao, kenzhao99@yahoo.com} -- -- Version 1.5 -- ------------------------------------------------------------------------------- After the opening scene, you will gain control of Serph. You can move with the D-Pad or the Left Analog Stick. Triangle button opens up a map while Square button opens up the Main Menu which you will see 2 options right now. First is Item and second one is Config. Within Item, you have to Use, Equip Bullet and Key Items. Talk with the four comrades in this room and go out the door. All these actions are performed with the Circle button. At the first intersection, head right first to enter a room. Examine the object to get an item. Get out and head to the room across. Do notice you can adjust your camera angle with L1 and R1, also the Right Analog Stick. Check out the girl in the bed if you wish. Get out the room and continue down the hall. The female Embryon member will get you some tips if you talk to her. So do so if you wish. After that, get into the room to the female's right. This will trigger a scene where eventually you can buy stuff. Do as you wish. Get out of the room and continue down the hall. The male to the left get you more tips and now head to the room to the left of him. This will yet trigger another scene. Now you can save by selecting the first option and to get out, use the forth option. Now head to the male's right side, and enter the room at the end of the path. You should be located outside. Take the stairs up, and talk with the people around if you wish. If not, continue up the stairs and enter the room. You have 2 rooms each on both sides while you are blocked by a mysterious blue wall at North. Check out the rooms to collect some more items. Now get back out to the street area and use the elevator at NE corner to go up. Continue to the left and exit out this area. There are three areas on the map. First one is Muladhara where you just exit out. Second one is Ground Zero where the opening scene took place. The third one is Svadhisihana, the next area you are going. Upon entering Svadhisihana, you will get a cut scene. Control Serph and head to SE first to collect an item. The room to the west is a Ventor where you can buy stuff. The door at SW is for you to exit out. But that's what you are going to do, instead, enter the NE door. The room to the left is Great Karma Terminal, so heal and save if you wish. Go up the stairs and collect the item. Then make your way to NW door. Hit the switch to the left to reveal a door to the north. But take the door to the right first. Continue along and ignore the stairs. Enter the room to collect the item. Now go back to the room with the switch and take the door at North. Take the stairs up and collect the item. Go down stairs and go left to collect yet another item. There is a Small Karma Terminal here, so save if you wish. Enter the door to north to trigger a scene. You will end up in a battle, your first ever battle in the game. Your targets are two Ghouls from the Oni Race. If you transform all 3 of your members back to human forms, you can unlock a new Linkage called Issei Shageki(Simultaneous Shooting). If you transform Serph back to Varna, you can unlock Fire Spirit Magic Bullet. If you transform Heat back to Agni, you can get Earth Spirit Magic Bullet. Once you are done with this easy battle, you will get another cut scene. Once you are back in control with Serph, go left and head back to save if you wish. Now we shall check out the Main Menu since more options have been added to it. First one is Skill that shows the equipped skills for each character. Only the healing type is white, other ones are all greyed out. Second one is Item which I already explained. Third one is Set which you can equip skills from Physical Skill, Magic Skill, Wait Skill and Auto Effect Skill. Forth one is Linkage which is basically Double/Triple Tech. Fifth one is Mantra. Sixth one is Status. Seventh one is Party and the eighth/final one is Config again. Now to advance the game, go to the door to the right. You should now get random encounter. You can fight Moryo of the Oni Race, Gaki of the Oni Race and also Alp of the Beast Race, Onmoraki of the Oni Race. Once you are done, ignore the stairs and go to the room to north. You will get a scene, and then go back to take the stairs up. Enter the north door and continue along the path. You will be walking on the newly arised wall. Get near the Assignments Member and you will end up in another fight. You will end up fighting Cokatrice of the Dragon Race. Its weak point is Ice so Varna is good against it. After the fight, hit the switch and take the ladder down. Now enter the door, continue along the path. You might encounter a new enemy by the name of Slime of the Demon Race. Anyway, you will see a Small Karma Terminal and a Recovery Terminal. Take the stairs down and continue along the path. Take the stairs up and go along the path. You will end up outside where you can collect another item at east. Now back to the room with the 2 terminals, continue along the NW path. You will yet again encounter two more Assignments Members. They are Enpuusa of the Beast Race with weak point at Fire which is good for Agni if you have him learned Aki already. After the battle, go back and save if you may. If not, enter the door and then take the north door first after the little scene. At the intersection, go left first. Take the stairs up and go north first. Continue along the path and hit the switch. Go back and pass stairs. Enter the room and collect the item. Now head back and go back down stairs. Back to the intersection and since you can't go to the one of the doors, you have to back track to where you have met that guy early. And take the room to east. Continue along the path, then enter the door. Go into the north door. Take the stairs up and enter another door. You will see that guy running into the north room. Take the ladder down and collect the 3 items first. Use the 2 terminals here if you wish. When you are done, head into the north room. Harry will end up transforming into Ashura Hayagriva with weak point at Ice. Once you finish the battle, you will get another scene and you will be outside of the Assignments Base. Now get out of this area and to Muladhara. Take the elevator down and get another cut scene.Once you are in control, go outside the base to the street area. Take the elevator up, then go outside. Your next destination is the forth option, Sahasrara. Continue to north. Go into the north entrance to enter the Karma Church. Enter the north door and take the platform to north. Speak with the guard and pick the first option to trigger a cut scene. After that, head out and ride the platform back. Go out and as you head out the Church, an Embryon member will show you this door and talk about Hunt Skill. Enter this door which is a Great Karma Terminal but now you have 'Mantra Obtain' newly added as the second option. As you can see, this Mantra table is HUGE, there are about 79 in total. It's somewhat similar to the Sphere Board in Final Fantasy X. Each Mantra has a Master Difficulty Rating and the conditions to obtain it. Looks like it's mostly about Mecca. So do save your Mecca/Money from time to time for this. If you have enough Mecca, do get 'Majuu Mantra' for Serph, 'Daienma Mantra' for Heat. Argilla still has 'Chirei Mantra' for now. Get out of Sahasrara and go back to Muladhara. Go back into the base and to the meeting room. After the cut scene, do check out the Ventor shop since it has been updated. Now go out of Muladhara and select the forth option on the list, Manipura. After the cut scene, head to the NE door first. Collect the item there and go back. Enter the door at NW. You will start to get random encounter here. There is a door to the left which has a Great Karma Terminal and a locked door. The right door get you a ventor shop. Now continue along the path to north. At the intersection, go north first. Collect the item at the corner. Now get back to the intersection and go left. At the intersection, continue to the west. Collect the item in that room and head back to the previous intersection, and go north. Enter the door and continue along the path. Enter the door and you will hear sound from the door with the 01 mark. Now hit the switch, and enter the gate. Continue along the path, take the stairs up first. Then take the ladder up. Go along the path and take the ladder down. Collect the item and go back up the ladder. Back track and take the ladder down. Continue to north and ignore the first room you come to. Enter the far north room. Go into the north room and collect the item. Go out and go along the path to west. Enter the door. You will end up in a battle. After the battle, collect the item. Now back track all the way down the stairs, and go north. Hit the switch and use the Small Karma Terminal here if you wish. Enter the gate. You will end up in a battle. After the battle, continue along the path and go toward west corner to get an item. Back track and go to the door at far east first. Go along the path and enter the door to east first to collect an item. Get out the room and don't take the north door yet. That's for later. So back track out and take the other room by north near the intersection. Continue the path and take the door. Climb up the ladder, and continue along the path. At the intersection, go left to collect an item. Then continue to the right. At the end, you will get to the switch. hit it and you know what to do now. You should be back tracking to that door that I told you not to take earlier. Use the Small Karma Terminal here if you wish. When you are doen, enter the 03 gate. You will end up in another battle. After that, you should see a Recovery Terminal here. Ignore the stairs first, and take the path to north. Enter the first room you come to and collect an item. At the intersection, take the left path and enter the room. The 'item' here is different, since it's a fight. If you wish, examine the item to fight. Now back track to the intersection and since the gate at north is locked, you have no choice but to back track to the stairs. Take the stairs up, take the room to the right. Take the path to the left, enter the door to north to collect two items. Take the left path. Continue to go up the stairs. Continue along and you should get to a Small Karma Terminal. Use it if you wish. Then take the ladder down. Continue along the path and you will end up in another battle. You will fight two groups of small enemies and one boss at the end with weak point at Earth. After the battle, hit the switch to open 05 gate. Then continue to east and enter the room to collect another item. Then hit another switch to open 04 gate. Use the Small Karma Terminal here if you may. Between gate 04 and 05, enter 04 since 05 will just take you back to the very first area in this place. You will end up fighting Ashura Camazotz. Normally when it's flying, use physical attack. When it's defending, use Earth elemental magic. Heal when you need to. Continue this and he will go down eventally. After the battle, you will get another cut scene. You will end up in near Anahata. You can exit out and head to other area if you wish. Once you are ready, go to the north wall and climb the ladder. Continue along the path to enter the Citadel. Take the stairs down and enter the door. You have two rooms on one side, each has items within to be collected. When you are done, take the door at west to continue. Continue down and you will have two rooms on each side. Each room has items within. When you are done, continue to north, you will come to a door with a Small Karma Terminal besides it. Enter the door and you will end up in a battle. After the battle, random encounter will kick in. You have two rooms here, one in NW corner, and other one in NE corner. Take the NW corner one first and collect the item within. Now take the NE corner door. Continue along the path, at the first intersection, go north. Continue along the path to east to get an item. Since west is a sealed wall, so head back to the intersection. Continue down and eventually, you will see a sealed wall to west and a door not to far from here. Take the door and you will be in a room with two more doors. Only the NE corner door can be entered. So take that door and you will be in a room with a Small Karma Terminal and a door. Enter the door and you will drop into another area. Take the door and you will get a scene. You have 2 doors to take. Take the one near and fight an enemy. After that, collect the item. Now get out and take the door at the far end. Continue and take the next door. Now take the first door you come to and fight another enemy. Collect the item and go out the room. Examine the corpse and take the near door. Examine the corpse and enter the door. There are two rooms here, both are empty. So back track out to the area with the first corpse and take the door at the far end. You have a door and a ladder. Take the room first. This room has about 8 doors. For the right side of the room, all 3 are basically empty. For the left side, two of them has an enemy and an item. Two other ones are empty. The far NW one get you to another room with a corpse. Examine the corpse, and ignore the two rooms in here since they are empty. Now back track and take the ladder up. Continue along the path and take the door. You will see a door between two head with red eyes, obviously, don't take that path since you will drop down again. So take the east door. Continue down and check out the Great Karma Terminal here if you wish. You have four doors can take. One at each corner. Take the SW corner one first. The west path eventually lead you to an area with a red eyed head, so you will drop. Knowing that, take the east path. Enter the door to the right of the intersection. Continue the path and ignore the blue eyed head. Enter the door and continue to the next area by entering another door. Collect the item. Back track to the blue eyed head, cross it and find two doors. One is empty and the other one will eventually lead you to a trap, so forget these two doors. Back track and continue down at the intersection. Collect the item and head all the way back to the area with the Great Karma Terminal. Now take the NE corner door. Continue down and at the intersection, do not go left. The item there is tempting but there is a red eyed head. Since the room near is also empty, so take the right path. Enter the first door you come to. Collect the two items and head out. Continue along the path and come to another intersection. Do not go left since there is a red eyed head. Don't even bother with the room near you as well. So go right and continue along the pathto collect the item. Now back track all the way to the area with the Great Karma Terminal. Now take the NW corner door. Continue along the path to an intersection. You have one room at each side. Take the left room first. Basically what you do here is, avoid the path just by the red eyed heads. As you go through this area, you will find out that you can only go to the door by NE corner, so enter that door. You can examine the corpse and use the Small Karma Terminal here. Enter the door and you will end up in a battle. After the battle, collect the key item and unlock the door if you wish. Back track to the intersection, take the right path and collect the item. Now back track to the room with the Great Karma Terminal. It's time to take the SE corner door. Continue along the path and enter the door. At the intersection, the right path is eventually blocked by a wall. So take the left path for now. Enter the door you first come to, continue along the path and enter the door. Take the path to the right and enter. Collect the item and go back to the very first area with the intersection. It's time to take the room by the intersection. Still the same rules, avoid the red eyed heads. The room in NW corner has a Small Karma Terminal. The room at NE corner has an enemy and another key item. Now you got both key items, time to head back to the Great Karma Terminal. Save, heal and mess with the Mantra if you wish. When you are done, head back to the previous area with two red eyed heads facing each other and with a door between them. With the two key items, examine each red eyed head by the side. The one on the right, turn it left and that's the second option. For the one on the left, turn it right which is the first option. Enter the door and continue along the path. Enter another door and continue down. Enter yet another door. Continue down and you will get to a Great Karma Terminal. Continue down and by the intersection, go left for a room with an item. Get out and continue down. Enter the door and continue to north. Take the elevator up. What's beyond that door is a boss, make sure you are ready. You will fight two sets of small enemies, then the boss and two small enemies. After the battle, enter the other door. Take the elevator. Continue along the path, eventually, you will come to a room with a Ventor shop, a Great Karma Terminal and a door. Once you are done, enter the door. Exit out from the gate. You will end up fighting Ashura Ujas. She has all party attack and as well as tons of HP. Do prepare for a long battle. You can't eat her by the way. After the fight, you get more cut scene. After that, head south to get out this area. It's time to go back to Muladhara. Enter the base, and head to the room where Sera was lying down. You will get a cut scene. Now time to get out of Muladhara. Go back to Manipura. Upon entering this area, you will another cut scene where Gale joins the party. Now take the NW gate. You should be familiar with this area since you were here. Continue to north to get a scene where you see a Member of Solid. Well, chase him. Enter the 05 gate. And head toward the 04 gate. You would get another scene with that member of Solid. Chase him again and enter 04 gate. You will get another scene where you will yet end up in another fight with Ashura Camazotz again. He's still the same as the last fight, but can now summon demons to help out, as well as more support spells. The demons have sudden death spell, so watch out. Ashura Camazotz won't do much but casting support spells, so forget him and go for the two demons by the name of Baphomet of the demon race. Once you took out both Baphomet, and go after Ashura Camazotz which should be still defending. Use Earth elemental spells for its weak point. He probably already casted a Earth Break which prevents one Earth elemental spell. So use a small one and then go all out. You can't eat this guy as well. And you should be able to take him out very quick. After the battle, more cut scene. After that, it's time to go back. But the 04 gate has been locked from the other side. Go left a bit and walk up the stairs for an item. If you continue to the left, you will find your way out. Before that, check out the room to north. You have a Heal Spot and a Small Karma Terminal. Do remember Heat left the party. So do put Gale. Now go right to the 06 gate. Hit the switch and enter. You will fight three members from Solid. You will fight three sets of small enemies that are annoying thanks to their sleep attack. And one more small enemy at the end. After the battle, take the near door. Continue down the path and at the intersection, go left. Collect the item and go back. Continue down and enter the door. Go right and collect the item. Head back and take the ladder up. Collect the item first and then go along the path. At the end, take the ladder down to a new area. Continue along the path, and take the ladder up first to collect an item. Go back down and continue along the path. At the intersection, go left toward the 07 gate. Then it will be locked. Go back to the intersection, and go right. Get near the guys to enter another battle. After the battle, hit the switch and 07 gate should be unlocked. Enter 07 gate and continue to the NE corner and find a Recovery Terminal. Use it if you wish and take the stairs that's near. Continue toward the left and take another set of stairs. Continue along the path and take the next ladder down. Continue along the path to fight two more members from Solid. Continue along and you will 05 gate and 04 gate at the far end. Just unlock both gates. And then take 05 gate. And head toward the exit of this area at NE direction. There should still be one more member of Solid blocking the exit. You will end up fighting Atavak of the Oni God Race. After the battle, exit out. Time to hurry back to Muladhara. Take the elevator down and enter the base. Enter the meeting room and get a cut scene. Heat will join again. And now, get out of Muladhara. And select the forth option on the map. Continue to north and enter the door. After the cut scenes, you could use the Great Karma Terminal at NE. When you are done, take the north door. After the cut scene, examine the painting. Now you have two paths, one to east and one to west. Examine the Tinkerbell statue to west. And take the west door for now. Take the room to the right at the intersection. Now ignore the room and go left. At the intersection, enter the room near. Do remind you about the dark red prince painting, they are like the red eyed heads in Solid's Citadel. If you ever drop down, just explore around to and fine the exit out, where you will end up in the first area in the house. There is also an item to be collected in some room. Anyway, there are 3 doors to take. One at north, two at NE corner. Take the north one at NE corner. Work your way around to the a door at east. Continue the left path at the intersection. This painting here isn't a trap, so you won't trap. Examine the painting and head right a bit to collect the item. Now go back to the previous intersection, and go right. Continue along the path and you will be back into the room with the princess painting. If you examine that painting now, the path to north will be cleared. So take that north path. Continue to north and you will encounter yet another member from Solid. You will end up fighting Jack Frost and Jack Lantern. Take out Jack Frost first since it can heal. Jack Lantern will mostly use Fire based spells. After the battle, continue to north. In this room, you will another scene. As you can see, the north path is blocked. There is a Small Karma Terminal and another Tinkerbell statue here. And door to both east and west. This time, take the west door again. Continue the path and enter the door. You will get a little puzzle here. At the princess statue, hit the right switch which should be the second option. Hit the switch of the mirror. And you just unlock one part. Take the two chests are each corner. Now go back to the previous room with the Small Karma Terminal and take the east door. Take the first room(it's the only room you can enter right now anyway). You get yet another puzzle. Now hit the right switch at the princess, which is the second option. Hit the switch at the mirror to north and hit the switch at another mirror at SE again. Hit another switch at the SW corner mirror and you are done yet again. Check out the two chests in this room and get out. Now go to the end of the hall and check out the newly unlocked door. You get the third and final puzzle. Hit the left switch of the princess, which is the first option. Hit the switch at the SW mirror. And hit the switch of the mirror near the good prince. You are done. Get back to the room with the Small Karma Terminal, and take the north path. Continue to north and get another scene. There are 2 platforms you can take in front and two more on the left side. Both of the ones in front of you lead you to areas with items and if you don't want the items, you can skip these two. The one on the left that's with the prince statue will get you nowhere right now. So take the one without the prince statue. At the end, you should see a switch, hit it. Now enter the door and back track down to the area. It's time to take the platform with the prince statue. At the end, take the north door. Continue along the path up and enter the door. Within the room, you will get another scene. There is a Small Karma Terminal here and a door to north. When you are done, take the north door. Continue your way up and enter the door. Within the room, you get another scene. We got another puzzle here. First, go left and examine the shiny object. You get a scene where Heat will break it. Now take the ladder down and examine a switch here. Take the ladder up, go left and take the platform at west that's near the light down. Take the ladder up, go to the right. And take the platform to east down. Hit the switch and ride the platform back up. Now go to the west and take the platform that's closest to the ladder. At the end, hit the switch that's near to make the track back to normal. Take the ladder up and ride the platform at east down again. A path will reveal to north. What's beyond is a set of stairs with a Small Karma Terminal at the buttom. Make your way to the top and enter the door. Continue up and you will get another Small Karma Terminal. Enter the door that's near when you are done. Take the north door and you will get a cut scene. You will end up in a battle with Ashura Rahu. He has two parts, head and body. Concentrate physical attack on the body. He will then start to use his head part and keep one of your member. Continue to attack the head. And the head will try to suck HP from the member it captured. After, he will release your member and the fight backs to normal. He will then spend 4 turns to cast support spells. What's next is mostly a full party attack from him. So make sure you heal and prepared for it. Once you are done with the head, use physical attack again on his body. After the battle, you get another scene. Cielo will now join the party and that's all the members that you will ever get. Time to go out of here. Select the fifth option on the map. Enter the ship and you will get cut scenes. At the end, Argilla and Heat left the party. Now continue to north. You have a Small Karma Terminal to the left and a door to the right. Enter the door and continue to the right. Collect the item and enter the door. Continue along the path and you can either enter the door at NW or take the stairs down at NE. Take the room and which ends up to be an elevator. Go to the 3rd floor for now. You have 3 rooms here but you can only take one. Continue down and you will see another Small Karma Terminal. Anyway, take the right path. At the intersection, go right to get down the stairs. Continue along the path and you will get scene. Continue along the path and enter the door. At the intersection, there is a room to east and two rooms to west. Take the east one to get an item. Head back and you will encounter enemies. Now take the lower one at west. Collect the item and take the upper room. Use the Heal Spot. And it's time to back track. You won't be able to use the elevator. And that leaves to two rooms. One of them contains an item. Collect it and take the other room. Continue along the path and take the room near at each intersection. One room has a Recovery Terminal while the other one will get you a scene. Continue to north and more members of the Brutish. Continue along the path and at the intersection, go to the right door. In this room, you have a door to the elevator, one door to a dead end room and another door to another area. Take that door and continue down. At the intersection, go left. You will get another scene. Now get back to the elevator and go to the 4th floor. Enter the door and go north at the intersection for a room with a Small Karma Terminal. And go back and head left at the intersection. Continue along the path and enter the door for another scene. Now back to the elevator to 5th floor. A cut scene will kick in. Back to Serph, you have one door at east and one door at west. Take the west one and continue along the path. Enter the door and continue up. At the intersection, go right first. Enter the door to north for a Recovery Terminal. Then back to the path to west. Enter the room at the end for another scene. Head back to the first intersection, and now go left. Continue up and enter the room. At the intersection, go right first. Continue along the path, and you will have one room to north and one at east. Take the north one and examine the first room at the intersection. You will get another scene. More members of the Brutish will come in. Get out and back track. Now take the east door. Continue along the path and examine the rooms on both sides for items. Then take the door at north. Use the Small Karma Terminal here if you wish, otherwise, take the door to the right. Take the stairs up and fight more Brutish members. Take the door at north. You will end up in a room with two doors. Take the east one first. Continue down and check out the rooms at the left side for items. Now go back and take the west door. Continue along the path and check out a room on the right side for an item. Take the north door and yet another Small Karma Terminal and a Recovery Terminal, plus 2 doors. Take the door near the Small Karma Terminal. Enter the room just pass the intersection for an item that lead you into a fight. Back at the intersection, go right. Continue down and take the door at the corner. Continue down and go left at the intersection. Then take the left door for another scene. Now go right at the intersection and back track to the area with the two terminals. Enter the door to the right and then take the elevator to 3rd floor. use the map and make your way to the elevator to north. Take the elevator to 5th floor. Take the right door and enter another door. Examine rooms on both sides for items. Then take the north door. You have two doors here, one is a Small Karma Terminal while the other one get you a cut scene and more Brutish members. All the bombs have been set, time to get back up to the 9th floor. Back track to where you first started in this area. After the cut scene, you will end up fighting Ashura Camazotz again. Argilla is also usable in this fight BTW. Still the same old pattern: Support spells, then defend. Now he seems to be using spells that can curse you. Also got a new move that change you into a small bat which decreased in all areas. When he's defending, use Earth based spells since that's his weak point. After the battle, you get another cut scene. After that, you are at the New Base. Go up and enter the room for cut scenes. Then control Serph and get out of this area. Before going on with the game, it's time to collect two out of three key items that can destroy the blue, yellow and red wall that's been blocking your ways in various dungeons. Up til this point, you can only get the Blue and Yellow Ice Key, the Red one can't be obtained yet. For the Blue Ice Key, after you battled with Harley Q in the early stage of the game. Come back to the place where you fought him and talk to the person there to obtain Blue Ice Key. As for the Yellow Ice Key, at Floor 6 of Point 136, in fact, it's Floor 7 is the room where you try to direct the light to the painting to make a path. In floor 7, take the ladder down to get to Floor 6. Here, you can see the Yellow Ice Key at the corner. To get it, first hit the switch to open up the track, and then take the platform from floor 7 east down to floor 6. If it's already down at floor 6, then just take it again to reach the Yellow Ice Key. And that's it. Now head to Svadhisthana. Get into the Assignments Base. Use the map and locate the area with a Recovery Terminal and a Small Karma Terminal. From there, take the stairs down. Continue along the path and take the stairs up. Enter the door and you will be outside. Talk with the guy with red hair to trigger cut scenes. Make your way to NE to get a door and a Great Karma Terminal. And keep in mind that the Red Ice Key is supposed to be somewhere in this place. Anyway, take the door. Continue along the path til you get to a door. Enter and continue to north. Cross the bridge, go left of the red wall to an area with an item. Now go right from the bridge and you will find a Small Karma Terminal. Cross the bridge and go right to an area with an item. Then take the door at left. Continue along the path and go north a bit for a door. You will fight two Brutish members. Collect the item and get out. Time to check the out the two doors to the west. Lower one lead you to an item, so do so. Then take the upper one. Continue along the path and enter the door to the right. Continue the path and you will see a Small Karma Terminal. Talk with the person to get a ket item and then use it at the water. You are in water and swimming. Thanks to the currents, many paths are one way only. First, go east. Then north, east, east, north and take the ladder up. Continue along the path and you will see two doors to west and a Great Karma Terminal. Take the west door for an item and a fight. Now take the east door that's near the Great Karma Terminal. Continue along the and enter the door. Continue to north and enter the door. Continue along the path and take the first ladder up. Go back down and continue to the left. Take the next ladder up and use the Small Karma Terminal here if you wish. When you are done, take the left door and continue down the path. Enter the door and move along. Collect the item and back track. Go down the ladder and enter the door to the left. You have one door to north and one to west. Take the north one first. You will need to use the Yeloow Ice Key. Go along the path and enter the door. This area has an item and a Small Karma Terminal here. Now back track. Now take the west door. Continue along the path and collect the item. Cross the bridge, go left and down. Continue along the path and enter the door. Enter the door again. Ignore the ladder for now and take the left door. Continue and you will end up in an area with an item. Back track and take the ladder up. A Small Karma Terminal to the left and a door to the right. Wehn you are ready, take the right door. You will fight more Brutish members. Continue along the path and enter the door. Take the ladder down. Head to the right and take the ladder up for a Small Karma Terminal. When go down and take the door at right after you collect the item at the far right. In this area, you have a Recovery Terminal, and a door near it. Enter that door and continue along the path. Then take the ladder up. Repeat and repeat. Continue and enter the door. There is a Great Karma Terminal to the left and a boss fight soon pass that. So take the right path first. The two normal doors you can ignore. The focus here is the doors beyond the Yellow and Blue Walls. The door beyond the Blue Wall will eventually lead you to an item. The door beyond the Yellow Wall eventually lead you to another item. Now back track to the area with the Great Karma Terminal. Go left and continue along the path. Get near the ladder to trigger a scene where you will end up fighting Ashura Cerberus. It has 3 heads: right, left and middle. He ain't as hard as he looks, so you shouldn't have much problems with this guy. After the battle, you will get more cut scene. After that, continue down and go along the path. There is a Great Karma to the right, a Ventor shop to the left and a door. Now take the left door. Take the ladder up at NW to trigger a scene. You will end up in Sweet Home. There are 4 four rooms to take here. What's upstairs is just a Great Karma Terminal. Also you have three tubes like surounding one light tube. Touch the blue tube. And now, go for the NE door first. One door to left and then one more at far right. Continue along the path and check out the rooms on both sides. One is a fight and one is poison. Both of them are yellow and the rooms they are in are facing each other. The other two are items. At the end of the path, enter that door to go back. Take the NE door again. This time, take the right end door. Cross the room and enter. Continue and enter the room. Take the stairs up. There is a Small Karma Terminal here. When you are done, enter the door. Continue along the path and enter the door. Continue and enter the door where you will end up fighting 5 members from Brutish. One of them is much strong than the other ones. He's the center one. Clear out the other ones first and he will summon more and try to eat them to increase his size. After the battle, back track. If you enter the door where you came from, you will be transfered into another area. Take the door to the left first. And continue to take doors. Then take the near door and there is a Small Karma Terminal here. Now to get back, basically back track and you will transfered back to the first area. Now take the east door. Enter the door. Collect the item and get back to the first area of this house. Take the west door and enter another door at the corner. Continue along and enter the door. You are back to the first area. Now, touch the red object tube. The previous one, the blue object tube should be off. Take the west door and go up stairs. Enter the door and continue along the path. There are also two rooms to the left side. When you are done, take the door at north. Enter the next door to fight a member of Brutish. This guy absorbs Earth based and weak point is Fire. The guy loves to turn your guy into stone then smash them to kill them instantly. There will also a time where he will cast a support spell where he can cast lots of spells and you bet he will try to stone yopur guy one by one then kill it. This is pretty close to Game Over. So have something to prevent being petrificed. Since he will use a physical attack after he stoned you. You can, before hand use the item called Physical Mirror to prevent one of his attack. Continue to use Fire against him and he should be killed eventually. After the battle, go back to the first area. Now go to NE door. Destory the yellow door and collect the item. Go back and it's time to touch the Green object tube. Go east and go up the stairs. Enter the door and you have two rooms here. Right here leads you to a Small Karma Terminal while the other one gets you to a fight eventually. Don't bother using physical attack against Isis. She doesn't have a elemental weakness, so all magic will do. Soon after, she will cast a double of herself. So use attack all magic. After the battle, there will be a white object in the center light pillar/tube. So head back and touch that. Go NE door. Continue along the path and you will be crossing the library. After that, take the near door for a Small Karma Terminal. Then take the next near door and go down stairs. Continue along the path and collect the three items. Use the Recovery Terminal here if you wish. Then back track up. Take the door at far right end for cut scene that eventually end up in a boss fight. Your fight is against Ashura Ravana. The thing is, you can't see him and you can target 6 of him which means one of them is the real one. But the question is, which one? Sera will try to help but anyway, once you find the real one. Keep hitting him. After a while, the battle ends and he will transform. This is the real fight. Magic seems to do well than physical. So use that. He majorly uses all party so make sure you can heal the party when needed. Ravana often use the move that causes your party to go berserk. This can't be healed except Sera will come in the battle and sing her song to help out. If any member of yours got that, just wait for Sera. Besides that, he also uses an attack all wind spell, so don't put Argilla in the party. Keep attacking him with magic instead of physical attack, he will go down after a while. Go up stairs and enter the door. After the cut scene, head toward SE and take the east gate to get out of this area. Pick the last option in the map which is Sahasrara, the final destination of the game. Continue to north and fight the two guards. They are invalid to Physical attack so don't use that. Continue to north and get a cut scene. Continue north to enter the church. Continue to north to fight two more guards. Continue north and take the platform. You get another cut scene. Enter and take the elevator. Then go NW and eventually a boss show up. Your enemy is Vaski of the Dragon Race. Physical attacks are yet again do little damage. Since she's in water and technically speaking a water beast. You should know her weak point is Fire. Since she used ice attacks, don't put Heat in the party. After the battle, take that elevator. You will start at -150m and work your way up. This is very time consuming and make sure you are prepared. No much to say about it, you just go up and up. Around 120m, you get to see 'Sera'. And the ice floor here are very funny. They either drop you down or take to left or right through the wall. At 580m, you get to see 'Sera' again, also the funny ice floors. At 1250m, you get to see 'Sera' again. This time, you get fake walls. At the top which is 1300m, there is a Small Karma Terminal here. Continue and hit the switch. Get into the light pillar to raise up the platform. Continue along and repeat. Continue and repeat. As you go along the path, the demon that's been flying around will come to attack you. You will fight Jataryu. Once you kill it, Garuda will join in. Enter the door and continue to go up and up again. At 3870m, you will see 'Sera' again. At 6656m, you have a Recovery and Small Karma Terminal here. Go up the stairs and enter the door for a fight. Pick the second option to fight Ananta. Ananta can attack so many times and it's not even funny. She keeps using all party attack that either paralyze you or confuse you. Sometimes sleep attacks as well. Her normal attack ain't deadly but if she spend couple turns on the same character with that, it's deadly. She can also instant kill attack as well. After the battle, go up and talk with Gale. Pick the second option to enter the door. Continue along the path and more cut scenes. Then continue to move your way to the top. After the cut scene, you will end up fighting the final boss of the game, Yin Yang God Hari-Hara. Her first form is easy, just use physical and heal when you need to. She's got all party spell that doesn't do that much damage. However, her all party physical attack and single target physical do decent damage, so watch out for that. She's also got the same attack that Ashura Ravana uses, that make your party gone berserk in demon forms. Since Sera is here, she will come in and heal. After a while, she will flies up and viola, her second form. Much more deadly. As you can see, she's got 6 objects by her. One to represent each element, water, fire, wind, thunder, earth and gold. Then herself, Yin Yang God Hari-Hara behind them with a physical barrier. Mere physical attacks don't work on her. The water, fire, wing, thunder and earth objects can also be destroyed with physical attacks but Hari-Hara will just regenerate them. Yours focus should be the gold object which is strong against physical attack and that's keeping your attacks useless to Hari-Hara. Use magic to take that gold object out. Once that's out, have attack all physical attacks. Not only that will attack the boss but also the objects he will waste turns to regenerate. After the battle, sit back and enjoy. You have beaten the game. Congratulation!!! At the end, you will be asked to make a clear save for your next time through of the game. Save it on another slot so you still can use your last save before the final boss. With that, let's check out the secret bosses. ------------------------------------------------------------------------------- Secret Bosses ------------------------------------------------------------------------------- These followings can all be done with the last save before the final boss that you have. Use the Small Karma Terminal and pick the third option then the 1st. And make your way out of the church. Get back to Coordinate Number 136. Enter the house and you should see Jack Lanterns and a chest. Talk with the one before the chest and pick the first option. Now let's find the key. Head to 4F and within the room with 4 platforms previously. For the platforms before you, take the left one to continue along the path. You will see a fairy like figure flying. Talk to her, and you will end up fighting her/Titania. Bring the key back to 1F. Talk with the Jack Lantern and the chest ends up to be empty. And yes, someone is in for some heavy beating for this trickery. Now head to the top room in this place. You will end up fighting this giant snowman like thingy called King Frost. This guy not only absorbs Ice but also block Fire, also strong against physical attack. He will try to summon out Jack Frost which Fire spells can work on them. He's got physical attack, Megido and ice attack. The spell called Great Ice World is what you should be aware of. Just have something against Freeze. After the battle, you get the 'Crystal of Midwinter'. Examine a Karma Terminal and there will be a message from the church. Eventually, you will get Ousama Mantra. If you haven't got the Red Ice Key yet, head back to the Underground Passage. Go behind the waterfall. If you don't know where that is, the waterfall is near the Recovery Terminal. And there is only one ecovery Terminal in that area. If you use the map, you would locate it very quickly. Anyway, continue along and destroy the yellow wall. Jump into the water. Move along by using the map in response with the directions at each intersection: South, south, west, south, south, north. Examine the water gate. Then go south, east, east, north, north, east, east and south to a secret location. Go up the ladder and collect the Red Ice Key. Now time to find Beelzebub. Head to the Assignments Base in Svadhisthana. Use the map and locate the area with both Karma and Recovery Terminal. Take the stairs down from there. Destroy the red wall. Continue and enter the door. Continue to north and enter the door. There isn't enough power to turn on the switch so take the ladder down first. Enter the room and destroy that red wall as well. Enter and collect the items. Now back track up to the area with the switch, cross the path and enter the door. Continue down and at the intersection, One as you can see is a Great Karma Terminal. So take the other path to continue. At the next intersection, go left. Continue and enter the door. Eventually, go down stairs. Then go south. Collect the item and enter the close door. Continue along and go up stairs. Go south and continue along the path. Eventually you will come to another switch but again, can't be turned out. Enter the close door. Continue along and enter the north door for two items then go back to take the stairs down. South door is a Small Karma Terminal. Then enter the north door. Turn on the power and now for the previous two switches you came to, you can switch them on now. The last switch that you just encountered will open a path to a room where a Field Hunt can take place. If you want to play that mini game, go ahead. When you are done, get back to the first switch. Just use the map and you will be fine. This switch will open a path to who we are looking for, Beelzebub. The north room is Beelzebub while the one in NE corner is an item. Anyway, Beelzebub might not look much, but he is more deadly than you think. And if you have played Shin Megami Tensei III: Nocturne Maniacs, you will find this Beelzebub much stronger. And this is only the 'human' form of Beelzebub. Anyway, only Fire, physical and all purpose type can work on him. Any other ones, forget it. He's got all sort of attacks, mostly negative ones along with physical attacks. I will try to list what he uses in my case: Mahajionga, Tarukaja, Makakaja, Kokoro no Sakebi(Scream of the Heart), Mahanmaon, Megidoraon, Mahamudoon, Dekaja and Power Charge. For the early part of the fight, he will uses Mahajionga and Kokoro no Sakebi...etc If you got Thunder Break on, that's great. Have Hama(Anti-Demon) Break for his Mahanmaon. Mahamudoon is instant death, so have something to prevent that as well. Then soon he will start using Power Charge and Tarukaja. When he's close to little HP, he will start casting Makakaja and Megidoraon. If he uses two Megidoraon at the same turn, he can easily wipe you out. You can however raise your defense with Rakukaja along with Tarukaja. After the battle, he will flee. Collect the item in this room and time to get out of this area to hunt down Beelzebub. Head to Manipura. For the actual game, you have been entering the gate at NW. It's time to check out the NE gate. Take the ladder down. You will end up in the Underground Passage of Manipura. This is one huge place, let alone the enemies are tough here. Destroy the yellow wall and there is Great Karma Terminal here. And two doors to east. Take the lower one for an item. Then take the upper one. Continue along the path and take the ladder up. Continue along the path and eventually take the ladder down. Go right and take the ladder up for two items. Then go back and take the left door. Continue along and break the blue wall. The item on the right is poison while the one on the left is a fight. Continue along and take the farest door first for an item, then the closest door. Use the Small Karma Terminal here if you wish. Then take that door by the far end. Take the ladder to the far right for an item then the ladder that's close to where you just entered to this area. Continue along and eventually you will take the ladder down. Go right and enter the door. Enter another door to get to an area where you see a Small Karma Terminal. And yet again, you need to dive down into the water. Very straight path! Take the ladder up. Use the Small Karma Terminal if you wish. When you are done, go right to continue. Take the left one and move along the path. Destroy the blue wall and enter the door. Continue the path to get an item. Now go back and take the right door. Destroy the blue walls here. The upper left/west door here is what you take, but before that, enter other rooms to collect items. Then move on and eventually you will be in a room with a door and a Great Karma Terminal before it. Do save. Beyond the door, you will see Beelzebub already changed into his demon form. He sure is serious this time. To the point, reduce his stats by all means, otherwise, you are in for a beating of your life. Use Rakukaja to increase Serph and Tarunda to decrease Beelzebub. And same as the last fight, you can only attack with fire, physical and all purpose type. This time, he got: Mahajiodain, Tarukaja, Makakaja, Kokoro no Sakebi, Mahanmaon, Megidoraon, Mahamudoon, Dekaja, Dekunda, Power Charge and physical attack. His most deadly attack has to be his Funeral Procession of the Dead Flies. He will start around with Mahajiodain, just prepare for it with Thunder Break...etc And also Mahanmaon, Hama Break will do. Mahamudoon, again, that's instant death for you. Kokoro no Sakebi is the same as the last fight. Megidoraon already do enough damage, he however, often combine it with his damned Funeral Procession of the Dead Flies. Besides that, he also uses Dekaja and Dekunda after a while. The guy got tons of HP, most of the time, my guys are in low HP. Japanese BBS suggest using the Skill 'Master Canceller' from the "Only God" Mantra. But that takes forever. I suggest if you can't beat him, try to level up and try again. Bring lots of supply as well. After the battle, enter the left door for an item then enter the right door that eventually lead you to a ladder. Go up the ladder and destroy the yellow wall. Enter the room and collect Demon King's Docro, Calamity Bullet and Stone of Destruction of Life. Head back and unlock the gate. If you don't know yet, you are in Muladhara. Anyway, go to a near Karma Terminal and you will get another message. You will obtain "Honourable Lord" Mantra. Head to Anahata. Make your way to a Karma Terminal and pick the third option to transfer then the second option to Solid's Citadel 2. Use the map, and you can see there is only one room in this area that's near. Enter that room and take the ladder down to yet another, Underground Passage. There is a Great Karma Terminal here and a door to NW. Take the door. Cross the bridge and enter another door. Break the yellow wall and to areas with items. Then break the red wall and continue to take the ladders down. Eventually, you will be in a room with an item that leads to a fight, a path and a Small Karma Terminal. Take the path and dive into the water again. Now, use the map with these directions: S, W, S, S, E, upper E, E, N, upper E, E, W, W, W. Take the ladder up. Continue along the path and enter the door. You should get a Small Karma Terminal and you should see these multi-head snake. That's Yamata no Orochi. It blocks physical attack, so don't bother. Besides that, it also block earth, rush, fire but not ice, thunder and all purpose. It has 8 heads so it can attack a lot. Mostly he will use random attack all moves and fire spells, as well as normal attack. Ice and thunder don't work much on it, so try all purpose type if you got anything on that. Most of the time you should be healing the whole party. After the battle, collect the item at the far corner and take the ladder up. Continue along and enter the door. Take the stairs up. Repeat. Once you are at 3F, examine that female corpse for a Red TacRing which you will need for the secret boss Metatron. Take the door and collect the item. And that's it, back track all the way down to the Small Karma Terminal and get out of this area. Enter Sahasrara and talk with the Embryon member just by the entrance for some information. - Seiryuu - Head to Ajna. Enter the house and touch the red object. Then go NE, and take the room passed the yellow wall. You will end up fighting Seiryuu. Physical attacks don't work much, all purpose type works well again. He often use ice attacks and support spells. It can also heal. Fire spells don't work much, as for Ice, avoid at all cost since that heals it, a lot. When he casts support spells like crazy, you can cast some of your own and decrease it down. After the battle, you get the key item called Blue Dragon Jade. - Suzaku - Head to Svadhisthana. Enter the Assignments Base. Make your way to the first switch that's close to where you fought Beelzebub 'human' form earlier. Go down the ladders, and instead of entering the room that was to Beelezebub, take the opposite room. And enter the door passed the red wall. If you can't locate it, just use the map and locate a red wall or destroyed red wall at B2F. Physical attack don't work on Suzaku, same with earth. Fire heals her a lot, so avoid that. Rush, thunder, ice all don't do much so that leave you no choice but to count on all purpose type again. Suzaku uses normal attack and fire spells. Just like Seiryuu, she casts support spells as well. She also got an all party poison attack. After the battle, you get the key item called Red Dragon Jade. - Genbu - Now head to Anahata. Make your sure to 3F. Use the map and find the yellow wall. Destroy it and enter the east door for an item then enter the other door for a battle with Genbu. Again, physical attacks don't work much. Earth heals it, all other type don't work much as well. That yet again leaves to all purpose type. It uses earth type magic, then support. Pretty much the same as the previous fights. It always try to use Magic Reflect so don't use any but all purpose type. After the battle, you get the Earth Colour Dragon Jade. - Byakko - Now head to Manipura. Use the map and check out 1F. See the yellow wall to the west? Basically at the central square where you first fought with Ashura Camazotz. Use 06 gate. Anyway, destroy the yellow wall and the first room contains an item while the other one get you a fight with Byakko. Physical attack again don't do much. Fire, Ice, Thunder, Earth based spells don't do much either. Rush or wind type heals it a lot. Avoid it. Your major focus is, again, use all purpose type. Byakko will mostly use physical attack and rush/wind spells. After a while, he will start using more support spells. It also uses a move by the name of Guillotine Crow which does supper big physical damage to one. After the battle, you get the White Dragon Jade. After you beat the four holy beasts and Yamata no Orochi, head to Ajna. Enter the house and touch the white object. Take the NE door and enter the next door to fight Metatron. Make sure you save before you do so. Fire, Ice, Thunder, Rush/Wind based spells all don't work much. Physical attacks work much better and of course, all purpose type works the best. He's got normal attack, moves that curse your party, reduce their HP...etc He's got lots of HP, so make sure you can last for a long time. After a while, he will start to cast support spells like crazy, you can decrease them after he increased them. Soon, the battle heats up. He will first cast a high level all purpose type that you can't block and then another move called Sacred Flame of Sinai. With this combo of spells, you can get Game Over instantly. And you can't prevent this but to try to decrease his stats and keep your HP high. He often uses this combo of spells after he increased his magic two times, so that's your cue. Do put decreasing his stats especially magic as top priority. Even with full HP, you probably not going to survive his attacks after he increased his magic so many times. After increasing his magic about 4 times, he can deal 500 damage to all my members. He also got the move called Book of Revelations just like the previous optional boss. He also uses fire spells, not sure if you want to use that as an advantage. When he's close to death, he starts using spells to decrease your stats. After the battle, you will get the key item called Feather of the Arch-Angel. With that, head to a Karma Terminal to get another message and you will end up getting "Throne" Mantra. After you beat the four holy beasts, head back to Sahasrara. As you can see, the Embryon that gave you the information has already injured. It's time to hunt down Kohryu within the church/final dungeon. use the Greatm Karma Terminal and select the third then the second to get to Karma Church 4. Then make your way up to 3820m. If you check the map on that, you should see a red wall. If not, you probably haven't encountered it yet. It's the most South part of the map. So aim at that with the ice floor at 3820m. Once you are there, destroy the red wall and what's beyond the door is Kohryu. I hope you did save your game. If your level is not at least 70, don't even bother. If you don't have the Master Canceller skill, have at least BS Destroyer or Full Destroyer. Also, you will need the highest level of each elemental spell, as well as Bufudain for all member. Then these follow skills as well: Randomizer, Makakaja, Rakukaja, Dekunda, Mediarahan. Also items to supply MP, and to revive. Use Randomizer and Rakukaja at the beginning of the battle. Fire, Ice, Thunder, Rush/Wind and Earth all don't work much. Kohryu is very good with all purpose type spells, even his normal attack is all purpose type. Since even physical attack don't even work on him, your choice is only all purpose. But obviously, Kohryu is much better at that type. Not only he uses spell like Megidoraon, but also his best move called Halo of Tai Chi. With those two moves one after another, that's game over. Randomizer and Rakukaja will help a bit to prevent that. Since his normal attack is all purpose type, if he combines it with a Charge or any other support spells, that's death mostly for a member. Increase your stats before you start to attack him. There seems to be a weak element but you have to guess it. When you got it wrong, it does little damage. Even all purpose type attack don't work that well. However, I suggest you use the opposite spell of what he's using. This is one long fight and may the force be with you. After the battle, enter the door to the far east. Destroy the red wall and collect the key item called Golden Dragon Jade. Now head to a Karma Terminal and you will get one more message. You will end up getting the "Five God" Mantra, probably the best in the game. You need to have at least beat the game once and have a clear save. So once you have beaten all those optional bosses above and finished doing whatever other things you wish to do, go to fight the final boss and make the clear save. Once you are ready to play the game again, load that clear save. As you will find out, you don't keep the money, level for each character, items, key items, bullets...etc It looks like a clear reset. Fair enough. As you continue through, you will find out your Mantra that you are equiping right now is the last one you used to beat the game. Stats are also reset, and you will get to keep all Linkage. Your default skills that your character equiping are same as the ones that you first play through of the game. As for skills, you get to keep all, plus one new one called 'Human Form Keeper' which is an Auto Effect Skill and allow your character to be in human form at the start of a battle. Once you been to Sahasrara and obtain the Mantra system. You will find out that you get to keep everything fully. I guess that makes sense since you get to keep all skills. And you also get to keep the time. If you don't know yet, Hitoshura is the protagonist of Shin Megami Tensei III: Nocturne. Keep playing the game til you get up to the top of the final dungeon. Before you talk with Gale to move on, use the Small Karma Terminal and wrap out to the first Great Karma Terminal in this area. Head out of Sahasrara. Now go to Anahata. In this place, make your way to a Karma Terminal and wrap to Solid's Citadel 1. Open up the map and check on 1F. Now remember the area with lots of rooms? The place where you dropped off previously? You know, the misty area? Make your way there, and you know there are so many tiny rooms in this area. Your destination is within the North most door. Use the map and you should find it easily. As soon as you enter the door, you will end up in a mysterious battle. The enemy group will also act first. The most right person, in the name of Hitoshura will cast a move called "Dinner of Mother Earth" which will do around 8000+ damage to all your members. And yes, this is instant wipe out if you don't have the Death Canceller skill or you started the battle in human form. Even after you barely survived Hitoshura's "Dinneer of Mother Earth" with one HP for all members, the left most enemy called Girimekara will use the spell called Mahamudoon that could also wipe you out since your guys got only one HP if you got nothing to BLOCK this attack. Then the middle enemy called Ku Furin will use some other attacks that could also be BLOCKED. Now, to shift all these odds, you need to know: Hitoshura keep using that move called "Dinner of Mother Earth" ALL THE TIME as long as he's in 'Over Kill Mode' which is related to what skills you have. If you have any skill related to the effect of Invalid/Block, Absorption and Reflection. He will get into Over Kill Mode ASAP. So if you start the battle with any of those, that's pretty much Game Over for you since he will be in Over Kill Mode RIGHT AWAY and that's using "Dinner of Mother Earth" over and over again til you die. Also, if you try to use 'Break' related skills, he will get into Over Kill Mode as well. As for damaging him, bullet attack, earth and all purpose work well. And the amount of HP Hitoshura got is 18,000. So yet another long fight, a hard one as well. If you try to kill the other two demons and try to get him alone, he might also "Dinner of Mother Earth". He can summon Girimekara, Ku Furin, Pixie, Parvadi, Arahabaki, Titania in a loop. When you try to decrease the HP of Hitoshura, the other demons will try to use Mediarahan on him. If Hitoshura is not in Over Kill Mode, he will use moves like Javelin Rain, Heat Wave and Zeloth Beat. They all do lots of damage plus bad statue. Not much to say about this fight but insane. Hitoshura will always do one of those three moves and those other two demons uses their own ones. Especially Ku Furin which also got another whole party move, if it's after the Hitoshura, you probably going to get wiped out. If they get more and more Press Turn, and that means Hitoshura can attack again, that also mean Game Over. I suggest you level up to 99 and gather the items that raise your stats and raise them to max, to even stand a chance. HP is one of key thing here, not only you have to have lots of HP to stand against their attacks, but also being able to keep these HP full for ALMOST every turn. If you can keep this up and wipe out the demons that are with Hitoshura, Hitoshura will just summon more. Make sure you attack all of them at once, attacking Hitoshura isn't going to work. Those demons are still pests. Keep this up and lots of luck, you will eventually win this battle. Lastly, may the force be with you! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- - Me - CJayC ------------------------------------------------------------------------------- This Document Copyright 2004 Kouli