Devil Survivor ready for North America come June

February 7th, 2009 by Emilio Morales at nijiko.wordpress.com



Atlus USA announced Megami Ibunroku Devil Survivor will reach North America in June of this year. The game’s release appears identical to its Japanese counterpart. Until now, Atlus USA has made no comment regarding any “extras” to come bundled with the game or any special editions (maybe we can expect a soundtrack or something, of course, if we ever see some goodies for this game) but at least we can prepare ourselves for the wait ahead.

Gamers who’ve played the Majin Tensei series should find this game familiar and entertaining. Similarly Survivor is a fusion between a classic first person RPG and a tactical RPG. I have personally played the Japanese game and is really cool, the music and the gameplay are just fine. One interesting part of this game is the way you collect demons. You buy them at auctions and are able to see new ones every time you defeat them in battle. And of course you will be able to fuse them into ever more powerful allies.

Are you ready to survive?

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Atlus Plans PSP Release for Megami Ibunroku Persona

February 4th, 2009 by Emilio Morales at nijiko.wordpress.com


Atlus Japan has announced the release of the next Megaten game for the Sony PSP. It will be the re-make of the “Megami Ibunroku Persona: Be Your True Mind” that was previously released for the PS1. New 3D cutscenes will be added along with more save points, difficulty options, and a whole balance to the entire game.

The release date will be on April 29th for Japan.

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Atlus USA Announces - Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon

January 30th, 2009 by Emilio Morales at nijiko.wordpress.com


Atlus USA has announced plans to publish “Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon” for the North America market, scheduled for a May 12th release. A “very limited” version will reportedly come with the Raiho plushie and a $39.99 USD price tag.

“The longer the title, the better the game”

Future copies of the game will not include this awesome gift. This game, of course, is for the Playstation 2 entertainment system and until now, Atlus USA has not stated anything as for the “Plus” version of the game which was part of a limited release in Japan.

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Digital Devil Database 
Coverage of IMAGINE will be Coming Soon…

November 1st, 2008 by Digital Devil Database at www.digitaldevildb.com

We have our phasers set to IMAGINE! And are dedicated to finally giving Shin Megami Tensei IMAGINE some timely coverage. We are committed to covering everything Megami Tensei in-depth even if it sometimes takes a little longer than we’d like to rally our forces. Expect retro-posts and up-to-date posts and updates just over the horizon. Including detailed information pages just as soon as we can get them to print.

We have a new author, Aren, who has volunteered to focus efforts on IMAGINE exclusively. We have their word they’re committed to the cause. The rest of our crew will be doing everything they can to help. And our new administrator, yksehtniycul, is also banging out a new IMAGINE page with up-to-date and in-depth information regarding the Japanese IMAGINE experience so far.

IMAGINE is filed under the database’s Megaten Online page. These pages our by far our most popular at this moment in Megaten history. We’d like to apologize to our readers, who were probably unable to find their sought information within our pages. We hope however that our pages have been there to shed some light on IMAGINE to date.

update: There is a new IMAGINE news item retro-posted just a few posts down from this one on the front page…

Retro-posted January 21st, 2009

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Persona 4 Official Design Works

October 17th, 2008 by DevilRy at www.digitaldevildb.com

The new Persona 4 Official Design Works art book was released last week. Featuring the character designs of new series artist Shigenori Soejima, the book contains main character artwork of course, as well as Persona, Shadow, Commu, sensei, and an abundance of original character avatars. Because of the huge amount of content, this is a must-have item for Soejima fans.

Size: B5
Release: 2008/10/08
Price: 1700¥


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Aeria Games & Entertainment Picks Up Shin Megami Tensei IMAGINE

September 9th, 2008 by Aren at www.digitaldevildb.com

Aeria Games & Entertainment announces that it has obtained the rights to host and translate Shin Megami Tensei Online IMAGINE, a Megaten MMORPG produced by CAVE headquartered in Japan. This announcement comes only a week after a polled petition was spotted in Aeria’s game forums. Out of the 1230 votes cast 70 percent of respondees pledged interest in patronizing a local edition of Imagine.

www.aeriagames.com » New Game - Need Your Opinion

I’d donate a Kidney to play this!
Looks very interesting!
Well, I’d try it.
Doesn’t look all that interesting
Definitely wouldn’t play this.
 25% (316 Votes)
27% (340 Votes)
23% (285 Votes)
13% (170 Votes)
9% (119 Votes)

MegaTen

Aeria appears decided in marketing the title “MegaTen”, though the original title has not been airbrushed from promotional materials. Announced are plans for eventual North American and European releases including English, Spanish, German, and French services. So far it is unclear whether any restrictions will be placed on foreign currencies as is now done for the long running Japanese market.

Aeria (located in Santa Cara, CA) is a company well known within the online gaming community for it’s freely playable online games including Shaiya, Twelve Sky, Domo, and Last Chaos. This is Aeria’s first Megami Tensei title and it is yet to be seen how MegaTen might differ from Atlus USA’s offerings. As stated by Aeria all Aeria productions are “free-2-play” or based on some variation of the “cash shop” business model where an “item mall” allows players to buy virtual commodities via AP or Aeria points, which are in turn purchased in exchange for domestic currency, or “real world” money, at Aeria’s website. Unlike MegaTen’s Japanese counterpart, it is reported Aeria has a history of rewarding players AP. Otherwise it is unknown how Aeria’s version might differ in terms of game-play.

The following day “SpencerC” explained his role as “the producer for MegaTen” and announced a need for “tech savvy volunteers” to aid with translation and localization. Unfortunately Aeria has chosen to remove these announcements from public view, including the acquisition press release. If anyone has remaining copies of these materials, www.digitaldevildb.com would like to include this information in its database.

Retro-posted January 23rd, 2009

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