______________________________________________ | Shin Megami Tensei: Digital Devil Saga 2 | | By: JaggedJim | | Date: October 18, 2005 | | Version: 0.1 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is my walkthrough for Shin Megami Tensei: Digital Devil Saga 2. You can always find the latest version of this guide at: http://www.gamefaqs.com http://www.geocities.com/jagged_jim/FAQ ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||||||||E-mail Notice||||||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— If you have any questions, comments, or you have something you want added to this guide then feel free to email me at “jagged_jim@yahoo.com” (without the quotation marks, of course...) Some things to note before you email me: -Make sure you put “DDS 2” somewhere in the subject line. If you don’t I will likely think that the email is junk and delete it. -Please read the guide before emailing me, it is quite annoying having to answer a question that I have already answered in this guide. (...of course if you’re not reading the guide then what are the chances that are going to read this warning?) -I am notoriously bad at checking email. (...and even worse at answering it) So if you are trying to contact me then you will just have to be patient. -Do not, not, not, not, NOT send me ANY attachments with your email. I don’t care what the attachment is, I won’t look at it and I will likely delete the email immediately. (Also I will NEVER send any attachments with my emails, so if you receive something from my email address and it has an attachment on it, delete it, immediately.) -Please use proper spelling and grammar in your email, it’s just common courtesy. I don’t care if it’s perfect, as long as you make the effort. Emails with “si teh awsome” in it, however, will likely be ignored. -A pet peeve of mine is when people replace “you” with “u.” It’s only two extra key strokes people, jeez. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||||||Table of Contents||||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— Version History [#001] Introduction [#002] Basics [#003] Characters [#004] Mantras and Hunting [#005] Hints and Tips [#006] Walkthrough [#007] -Welcome to the Real World [#007.1] -Soylant Green is PEOPLE! [#007.2] Side Quests [#008] -Jack Frost’s Kwazy Kwiz! [#008.1] Appendix [#009] -Karma Rings [#009.1] -Shop List [#009.2] Frequently Asked Questions [#010] ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||||Version History [#001]|||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— 0.1 – 10/18/05 – This is the first release of this guide. The walkthrough is completed through the Internment Facility. ——————————————————————————————————————————————————————————————————————————————— ||||||||||||||||||||||||||||||Introduction [#002]|||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— Digital Devil Saga 2 is the second and final game in the two-part Digital Devil Saga series. ________________________Last Time on Digital Devil Saga________________________ Once upon a time there was a place called the Junkyard where six tribes were embroiled in an endless war for supremacy of the Junkyard. One day the Embryon, one the tribes fighting for control of the Junkyard finds a strange object. This object suddenly explodes, showering all of them with a strange light which gives them Atma that allows them to transform into demons. Inside the crater that was left by the object they find a mysterious black haired woman. After taking the Woman back to their headquarters the Embryon are called to the Karma Temple where an entity known only as “Angel” tells them to use their new powers to defeat the other tribes and then bring Sera, the black haired woman back to the Karma Temple. After a series of wacky hijinks the Embryon finally manage to defeat the other five tribes. They then climbed up the Karma Temple and at the top they confronted Angel. As a result of this confrontation the Junkyard is destroyed and the Embryon are separated and thrown into a strange new world... ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||||||||Basics [#003]||||||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— Controls -------- -Directional Buttons/Left Analog Stick – Moves that silver-haired dude on the screen around, and it moves the menu cursor around too. Amazing! -Right analog Stick/L1+R1 Buttons – Rotates the camera. Note that the shoulder buttons moves the camera around a bit faster than the analog stick. -X Button – This button lets you talk to people, open doors, and make menu selections. In other words, it’s the all-purpose “Action” button that all RPGs have. -Circle Button – This button cancels selections. -Triangle Button – This button brings up the map and turns on/off Auto-Battle. -Square Button – Opens the menu. Hooray! Facilities ---------- -Karma Terminal – These come in two varieties, Large and Small. All Karma Terminals regardless of size allow you to save your game and purchase Mantras. You can also use them to teleport to any Large Karma terminal in a dungeon. Finally, you can restore your HP and MP at Large Karma Terminals, but it will cost money to do so. -Life Terminal – These allow you restore your HP and MP. -Mad Mart – You can buy and sell items here. -Rejuvenating Light – These Rejuvenating Lights will completely restore your party, and unlike Large Karma Terminals and Life Terminals they are completely free to use. Unfortunately there are only two of these in the game: one in Manipura and one in the Deserted Ship. Solar Data ---------- If you look in the upper left you will see a black circle with a number inside it. This number represents the current amount of Solar Data there is. Solar Data works kind of like Kagutsuchi did in Nocturne, where there are eight (well technically there are nine, since we are including zero here) levels of Solar Data and is represented by the current level of Solar Data over eight. After about every 15-18 steps you take, the amount of Solar Data will advance. Solar Data starts at MIN (0/8) and the amount of Solar Data will steadily increase until it reaches MAX, (8/8) at which point it will steadily decrease until reaches MIN again, and then it will cycle back around towards Max again, and so on and so on. Truth be told, you shouldn’t worry too much about Solar Data too much, because it doesn’t really affect the game all that much. Solar Data also affects certain skills like MIN Critical and MAX Critical, and the effects of the Estoma Spray and Magic Reed will only last until the next MIN Solar Noise. If a character is suffering from an ailment there is a 50% chance of that ailment being cured at MIN Solar Data. Finally, If Solar Data is at 7/8 or MAX there is a chance that you will fight the battle in Berserk Mode. Hard Mode --------- New to the game is the Hard Mode. Hard Mode is unlocked either by completing the game and then loading the Clear Data or by Importing Digital Devil Saga 1 Clear Data. The Hard Mode of Digital Devil Saga 2 is, well, harder than the normal game, not only do enemies hit much harder than they do normally, (being critical-ed or having your weak point hit is especially painful in Hard Mode) but it is also much more difficult to escape a battle. In Hard Mode you only have about a thirty percent chance of successfully escaping. Finally, there is a secret boss that can only be fought on Hard Mode. Karma Rings ----------- Karma Rings are another new addition to the game. Every character can equip one Karma ring, and they function sort of like the accessories of other RPGs, raising your stats or giving your characters special abilities. Karma Rings can be augmented by attaching gems to them. Attaching a Gem to a ring will raise the stats of the ring when equipped. ============= ================================|Battle System|================================ ============= Digital Devil Saga 2 uses a unique battle system called the Press Turn System. If you have played Nocturne before you already have a good idea on how the battle system works, because DDS uses the same battle system as Nocturne with a few minor tweaks. Battles in DDS are turn based, with one side acting first, and then the other side gets to act, and so on until one side is defeated. If you look in the upper right hand corner you will see a number of hexagonal shaped icons. Each of these icons ostensibly represents the number of actions you can do, but depending on the result of those actions you can either end up with additional or fewer actions. The total number of icons that each side gets for their turn is equal to the number of living characters that side has. (Although this is not always the case, as some random enemies along with most bosses will get 2-5 icons per turn, and some enemies can use Rage/Psycho Rage to boost the number of icons the have by two or four flashing icons respectively. Nobody ever said life was fair.) Normally whenever you attack or use a skill or an item then it will consume one icon. If that attack or skill is a Critical or hits the target’s weakness, however, it will cause one icon to start flashing. The next action will then consume this flashing icon, basically giving that side an extra action. If you already have one or more flashing icons and the next action is another critical/weakness it won’t consume that flashing icon, it will instead cause the next icon to start flashing too. This will continue until all the icons are flashing, at which point every action will consume one flashing icon regardless of whether it was a critical/weakness or not. Watch out though, if an attack fails or is blocked then two icons are consumed, and if it is repelled or drained then ALL remaining icons are consumed and it becomes the other side’s turn. -Note: For skills that have a probability of working (like Hama or Mudo) there is a difference between a failed attack and one that just didn’t work. If it didn’t work then it will only consume one icon, but if the attack fails then you will lose two icons. Finally, If you decide to Pass a character’s turn and there are no flashing icons then it cause an icon to flash, but if there are already flashing icons then it will always consume a flashing icon. __________________________________Berserk Mode_________________________________ When you get into a battle when Solar Data is at 7/8 or MAX there is a chance that your characters will fight the battle in Berserk Mode. ____________________________________Ailments___________________________________ As you go through the game you will inflict and be inflicted with a variety of status ailments. The following section lists all the ailments in the game, along with how to prevent them from happening and how to cure the ailment if you are affected. Some ailments will only last until the end of the current battle, while some are permanent, they will last until they are healed by an Item or a Life Terminal. Ailments that are not permanent may also end at the start of a turn, depending on the afflicted character’s Luck stat. Also, a character can only be affected by one ailment at a time; if another ailment is inflicted then the first ailment is cancelled. -Note: If you use a physical attack skill that has a chance of causing an ailment and that attack gets Blocked/Repelled/Drained than the ailment will have no chance of affecting the target. Stone ----- Permanent? – Kinda. You won’t recover from this mid-battle, but it does wear off after the battle is over. Prevent – Anything that protects you from Death Cure – Dis-Stone, Petradi When a character is turned to Stone they will not be able to act and will automatically lose their turn. If a character that has been turned to Stone is hit with a physical attack there is a very high chance that they will shatter and be killed. Despite what it may look like, a shattered character is treated like a dead character and can be revived with a Revival Gem or something like that. Curse ----- Permanent? – Yes Prevent – Anything that protects you from Death Cure – Dis-Curse, Cursedi When a Cursed character attacks they will receive the same amount of damage as they inflicted. If the target is killed then the cursed character will receive no damage. If a Cursed character doesn’t attack then nothing happens. Poison ------ Permanent? – Yes Prevent – Void Poison, Null Poison Cure – Dis-Poison, Posmudi When a character is poisoned they will take damage after every action they make. A poisoned character outside of battle will also lose a few HP every few steps Serph takes. Mute ---- Permanent? – Yes Prevent – Void Mute, Null Mute Cure – Dis-Mute, Closedi A character with the Mute ailment will be unable to use any skill that costs MP to use. It is kinda fun to inflict Mute on a magic-heavy enemy and watch them fruitlessly try to cast their spells. Charm ----- Permanent? - No Prevent – Void Charm, Null Charm Cure – Panacea, Patra, Me Patra A charmed character will automatically do one of the following actions: do nothing and lose a turn, attack their own party members, or heal the enemy. This is a pretty nasty status ailment to be hit with; you definitely want to heal this as soon as possible. Panic ----- Permanent? - No Prevent – Void Panic, Null Panic Cure – Panacea, Patra, Me Patra A panicked character might do what you tell them to do... Or they could randomly use one of their skills, Revert to human form or withdraw from battle completely, or they just do nothing and lose a turn. Unfortunately, you wil also sometimes drop money too. Sleep ----- Permanent? – No Prevent – Void Nerve, Null Nerve Cure – Panacea, Patra, Me Patra A sleeping character will automatically lose their turn, and when they are physically attacked there is a high chance of a critical hit. Sleeping characters will also regain some HP and MP when it is their turn. Stun ---- Permanent? – Yes Prevent – Void Nerve, Null Nerve Cure – Dis-Stun, Paraladi When a stunned character attacks they have a much higher chance of the attack failing. When they are attacked they also have a much higher chance of being hit with a critical. Ache ---- Permanent? - Yes Prevent – Iron Stomach, not using Hunt skills Cure – Dis-Ache, Achedi This ailment is a bit different than the others, as the ache status is a direct result of using Hunt skills. A character with a stomachache will randomly lose their turn. Also, they will NOT gain any AP after the battle. Freeze ------ Permanent? – No Prevent – Anything that protects against Ice attacks Cure – N/A Whenever an Ice attack is used there is a chance that the target will be frozen. Any physical attack against a frozen target will automatically be a critical. A frozen target will also lose any Null, Repel, and Drain protections they had. Frozen status will last only until the next turn. Also Hunt skills are much less effective against frozen enemies. (I guess demons don’t like frozen food...) Shock ----- Permanent? - No Prevent – Anything that prevents against Elec Attacks Cure – N/A Whenever an Elec attack is used there is a chance that the target will be shocked. This status ailment is more or less just like Freeze, except shocked targets don’t lose their protections like they do when they’re frozen. Frightened ---------- Permanent? – No Prevent – N/A Cure – N/A The frightened status ailment can only affect enemies. An enemy that has been frightened will take triple damage from damaging Hunt skills, and instant death Hunt skills are guaranteed to work. Enemies will only remain frightened until their next turn. Bind ---- Permanent? – No Prevent – Nothing Cure – Wait a few turns When a Character is bound they will unable to do anything. Also if the enemy physically attacks a bound character they will automatically be Critical-ed. Bat --- Permanent? - No Prevent – Nothing Cure – Wait a few turns Your character has been transformed into a bat. A character that has transformed will have their stats lowered to next to nothing, and they will also become weak to Force attacks. You only have to deal with this ailment during a single battle. ============================================= ================|Importing Save Data from Digital Devil Saga 1|================ ============================================= If you play through the first Digital Devil Saga and have a New Cycle Save (a save made after beating the final boss of DDS 1) you can Import this save into DDS 2 and get some nice little bonuses. -Note: If you are importing a DDS 1 save with multiple play throughs then only the choices made on the most recent play through of the game will count. So if you messed up something on your first play through but got it right on a replay you will get the bonus. Conversely, if you get it right the first time and mess it up on the second then you won’t get the bonus. -If you import any DDS 1 save then Hard Mode will be unlocked. -A character will get a bonus to their stats depending on how many Mantras they mastered in DDS 1. The maximum Bonus is +5 to all stats. -When Serph sells his Tag Ring he may get more money depending on how much Macca you had at the end of DDS 1. If you had a one million or more Macca in DDS 1 then you will get $20000 instead of $10000. -Gale will learn the unique “Pyriphlegethon” skill when you reach the final Dungeon if you import any DDS 1 save. -In DDS 1 after going through Svadhisthana you are given a Dialog choice, answer “We will help them without betrayal” and Argilla will get the Seraph Lore skill when you reach the final dungeon. -If you agreed to deliver a message for the Ex-Solids outside the Karma Temple to Amelia you will find her in Sala Park halfway through the game. She will give you a Lotus Flower Petal which you can then trade for a Soma in the final dungeon -If you defeated certain optional bosses in DDS 1 you will be able to acquire Special Karma Rings. These Rings are acquired during the course of the game, you can’t miss them. The list of the bosses and what rings the give are as follows: -King Frost: Hee-Ho Ring -Metatron: Divine Ring -Beelzebub: Skull Ring -Huang Long: Dragon Ring Getting Heat ------------ Although he is AWOL for most of the game, you can still get Heat to join in the final dungeon. To do this, however you need to make several dialog choices over both games. First, you need to make the following dialog choices in DDS 1: -In Coordinate 136 when Heat challenges you, answer “No, I can’t...” -In Ajna after defeating Ravana answer “It doesn’t matter.” Of course this is only the first step, you then have to import into DDS 2 and make two more dialog choices over the course of the game. If you select all four correct dialog choices then Heat will take over for Roland when you reach the final dungeon. ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||||||Characters [#004]||||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— Coming Soon ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||Mantras and Hunting [#005]|||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— Coming Soon ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||||Hints and Tips [#006]||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— -Explore every place thoroughly and use your map to look for places you might have missed. -Save often. Although you are not one Mudo spell away from a game over like you were in Nocturne, battles can still go south on you pretty quickly if you aren’t careful. -Know thy enemy. As you go through the game try to keep track of things like what the enemy’s Resistances are and what skills they use. Knowing how to best attack the enemy and defend yourself is a key part of being successful in combat. -On a similar note, you should always try to exploit an enemy’s weakness. Doing more damage and getting extra turns is always a good thing, right? -Don’t be afraid to retreat. If the battle starts to go against you it’s usually better to just run away and regroup instead of trying to stick it out. -Hunt skills don’t count as physical attacks and will work even on Physical immune monsters. Just thought you’d like to know. -Do NOT ignore Agility and Luck when you are raising Serph’s stats at level up. Although they don’t have immediately noticeable effects like Strength, Vitality, or Magic does, Agility and Luck does play an important part in how effective Serph is. (Without Agility Serph will hardly ever hit anything or get to attack first in battle, and Luck effects how often you critical, what items that your enemies drop, and a bunch of other things.) -Make sure that you use the Elemental Boost and Amp skills. These skills can significantly enhance the damage of elemental magic and makes them the most effective attack in the game, but watch out for resistances. (Getting an Amped Mazandyne bounced back in your face is not fun...) -The elemental Resist skills will override a character’s weakness to that element. For that reason you want to try to get each character to the end of the Elemental path of their weakness as soon as you can. -Remember that the various shield skills will only last one turn and you can only have one of them up at a time. If you already have a Shield skill active and you use a second one then the effect of the first shield is cancelled. -Try to fight in demon form as often as you can. Although there are demons out there that are weak to Guns, it’s usually a waste of time to spend a turn reverting back to take advantage of the weakness. You also can’t use any skills while you are in human form, either. -A character’s human form has different resistances than their demon form. They take normal damage from all elements but have a weakness to Guns and are immune to Expel attacks. -You won’t gain any AP when you kill a Human enemy. (You also can’t use Hunt skills on them either.) The only way to get AP from a human enemy is to wait until they transform. -Remember that most of your money should be put into purchasing Mantras, not buying worthless crap at the vendor. Try to limit your purchases to Healing Items and even then only if you are about to run out of that Item. -Never EVER buy ammo from a vendor. Like I said before, you will hardly ever do any fighting in human form, and the Ammo found in the field should be more than enough when you do. -Try to raise your Shop Rank to Level 2 as soon as you can. When you do save your game then buy Crimson Boxes until you get the Rich Ring. (If you run out of money just reload and try again) The Rich Ring increases the amount of money you get after a battle, so getting it as soon as possible is a big help. -The effects of an Estoma Spray or a Magic Reed will only last until the next MIN Solar Noise. To get the most out of these items, use them while Solar Noise is at MIN and it will last until the next MIN Solar Noise. -Make sure that you save before attempting a Field Hunt, and if you mess up during the Mitama battle, (you get a Stomachache, or a Mitama runs away) reload and try again. -It’s a good idea to use one of your inactive characters as a mobile Life Terminal, have them set a Dia- spell and as many ailment-curing skills as they know. After battle if anyone is injured or suffering from an ailment have the inactive character heal them. -Did you know that the cover of the DDS 2 box is reversible? Well, it is. ******************************************************************************* ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||||||Walkthrough [#007]|||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— For the most part this walkthrough will not hold your hand through the dungeons, as I will assume that you have explored each area thoroughly and therefore I will only point out the important spots. I have included a listing of the Items you can find in each area. The Items in parenthesis indicate items that are found in the Yellow chests. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SPOILER NOTE: Although this walkthrough is more or less spoiler-free, it is NOT totally free of spoilers. So if you are trying to avoid spoilers, don’t read ahead of the spot you need help in. You have been warned. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ================================== ======================|Welcome to the Real World [#007.1]|===================== ================================== ________________________________Occupied Sector________________________________ Items: Chakra Drop x 3 Revival Bead x 2 Panacea x 3 Ration x 3 Ration x 2 Chakra Drop x 2 (Shot Shell) Medical Kit Ice Blast x 2 Revival Bead x 2 Medical Kit Soma Drop Revival Gem Sonic Stone x 2 At the start of the game exit the apartment and then climb down the ladder. As you are walking Fred will take the time to point out the nearby Large Karma Terminal. Unfortunately you can’t by any Mantra yet, nor do have any money to buy it with, (They don’t take Macca in Nirvana) so just save your game if you wish and continue on. Pretty soon you end up in the first battle of the game, against a pair of Andras. Have Serph use Bufu while the other two attack and they should go down quickly. Don’t bother trying to go back to get healing from the Large Karma Terminal, as you still don’t have any money to pay for it and there is a place where you can heal yourself for free coming up anyway. Continue on and you will soon be attacked by two Zhen, Not only are they weak to Ice, but they have so little HP that they will go down with a single Bufu. Gale will master the Dragon Mantra after the battle, be sure to set Zan immediately. Examine the Rejuvenating Light along the north wall to heal your party and leave the room. When you do you will be attacked by a Bugaboo and a Kelpie. Both enemies are weak to Force, so have Gale use Zan on them to take them both out quickly. The Bugaboo likes casting Mabufu/Bufu, so might want to have Serph set up a Void Ice shield, but it isn’t necessary. After they are dead continue on to the north. In the next area you will see a treasure chest at the end of an alley, when you approach the chest, however, you will be attacked by a Bugaboo and a Hua Po. The Hua Po is weak to fire and is so weak that she will probably fall to a single Bufu from Serph. After the Hua Po is dead take out the Bugaboo, grab the treasure, and continue on. Save you game at the Small Karma Terminal and continue on. You will run into a lone Karma Soldier that apparently decides he doesn’t need to transform to kill you and attacks. Hit him a few times and he will transform into a Pabilsag. Watch out because not only do his attacks hurt, but he can also poison you. Keep your HP up or you could be in trouble. He is weak to Earth, so if Argilla has managed to learn Tera by this time this battle will be a little easier. In the next area you will see a Karma Soldier running up ahead. Follow him and talk to the woman that is wounded in the next room and you will be attacked by two Bugaboos. Have Serph cast Void Ice while the other two attack and use Zan. Continue on to the north and you will come to a room with a Rejuvenating Light. You can climb up the stairs here up to the surface if you want, but there isn’t anything to do up there. In the next area you hear a Karma Soldier threatening you, continue to the north and you will see an Ikusa holding a captive. Enter the room and the Ikusa will attack. He’s weak to Force, so have Gale use Zan and he should go down quickly. After the Ikusa is dead exit through the northern door and continue on. By now Argilla should have mastered the Earth Spirit Mantra, when she does have her set Tera. In the next area take the east fork to find a Rejuvenating Light. Go back and take the west fork and you will be attacked by an Andras and a Bugaboo. You should be well-versed in fighting these guys by now, but when you beat them a Tarrasque will show up as reinforcements. About the only thing that will really hurt this guy is Earth, which he is weak to. Have Argilla hit him with Tera and you should be able kill him before he slaughters you with Mad Rushes. Continue on and you will eventually reach a ladder. Climb up the ladder and save your game at the Small Karma Terminal here, as you are about to run into the first boss of the game. --------------------------------------Boss------------------------------------- Yaksa Vetala -Null: Earth/Expel/Death/Ailments, Weak: Force -Recommended Level: 7 -Minion: Andras x 2 Make sure that Argilla has Void Earth set for this fight. Vetala is weak to Force, but his Andras flunkies do a good job of keeping up a Void Force shield, so the first thing you should do is get rid of them. Andras are weak to Earth, so have Argilla use Tera on them to make them die quicker. After they are gone Vetala isn’t all that threatening by himself. The only thing you have to watch out for is when casts Magic Charge. When he does this have Argilla use Void Earth, as the next turn Vetala unleashes “the fury of his body” in the form of Terra Burst. This attack is painful, but a Void Earth shield will cancel it out. As long as you neutralize his Terra Burst he should go down easily. ------------------------------------------------------------------------------- After Vetala is defeated and the post-battle cut scenes head north and enter the Underground City. ________________________________Underground City_______________________________ Use the Rejuvenating Light and the Small Karma Terminal here then cross over the bridge to the east and enter the building there and talk to Roland. After a lengthy cut scene you will be given the Hacking Disk, along with two Medical Kits and a Frigid Shot. The Hacking Disk will finally allow you to purchase Mantras. Unfortunately, you are still flat broke. To rectify this situation enter the reopened Mad Mart next to the Small Karma Terminal and you will automatically pawn your Tag Ring for $10000. ------------------------------Digital Devil Saga 1----------------------------- If you imported from DDS1 you might be able to get a little bit more from this transaction. If you had 10000 to 999999 Macca when you imported she will give you $12000, and if you had one million or more Macca then you will get $20000. It’s not much, but every little bit helps. ------------------------------------------------------------------------------- Now that you have some money burning a hole in your pocket why don’t you spend some of it learning some new Mantra. When you are done here go back across the bridge and enter the building. Talk to the guy standing in front the elevator and he will let you ride said elevator down to the Underwater Cable. ================================= ======================|Soylant Green is PEOPLE! [#007.2]|====================== ================================= Pe-e-e-e-ople-e-e-e! *is shot* ________________________________Underwater Cable_______________________________ Items: Dis-Poison x 3 Dis-Curse x 3 Revival Bead x 2 Dis-Stun x 2 (Clover) Ration x 3 Fire Wall x 3 Quick Data (Charge Shot) (Vital Ring) Land Mine x 2 (Luck Ring) Revival Gem HP Data (Narcissus) Great Chakra There are no enemies in the first part of this dungeon. Take advantage of this and search around thoroughly for goodies. Make your way through the tunnels and climb up the ladder. Activate the switch here to open the gate and continue on. You will run into a pair of Ghouls. At the start of the battle the Ghoul on the right will announce that he is wearing a ring that raises his Strength, and he’s right: the one on the right does hit a little harder than the one on the left. They are both weak to Ice, however, so just have Serph Bufu them into oblivion. After the battle you will get the Power Ring, your first Karma Ring. ------------------------------Digital Devil Saga 1----------------------------- If you managed to beat King Frost in DDS 1, however, The Ghoul will announce that he is wearing the Hee-Ho Ring instead. This will make him immune to Ice. It doesn’t really make this fight any more challenging; you just have to remember to refrain from using Bufu on the Ghoul on the right. After the battle is over you will get the Hee-Ho Ring along with the Power Ring. ------------------------------------------------------------------------------- After the battle retrace your steps and talk to the Repairman that is standing back at where you activated the switch. (Gale won’t let you proceed until you do) After you do this return to the room where you fought the Ghouls and you will be able to climb the ladder down and continue on. In this area there are two ladders up. Climb up the southern ladder first and activate the switch there. Retrace your steps and this time climb the northern ladder and active the switch here to open the door. Continue on past the Small Karma Terminal until you reach an area with two ladders. The northern ladder will just lead to some treasure; the southern ladder is the one you need to take to continue on. Past the Small Karma Terminal you will be attacked by a Mizuchi and a Pabilsag. Use Force on the Mizuchi and Earth on the Pabilsag. After the battle you will realize the wires connecting the switch have been severed. The switch needs to be repaired before you can continue on. Don’t bother with the Northern ladder as it will lead to a dead end, but do take advantage of the Life Terminal here. Retrace your steps until you find the Repairman’s Brother being menaced by three Karma Soldiers. A battle will break out between a Kaiwan and two Shadows. Use Force on the Shadows and Fire on the Kaiwan. With the Repairman’s Brother in tow return to the damaged switch and he will repair the wires. Activate the newly repaired switch to open the south door and close the north switch. Go down the southern ladder and go forward until you reach another locked door. Activate the two switches here and they will open... the door on the other end of the room. Retrace your steps back to the previous switch and activate it to reopen the north door. Climb down the ladder and follow the path to the end and you will see that the door you just opened will allow you activate a switch that will open the door you need to continue on. Make your way back to the door you opened, save your game, climb the ladder, and fight a boss. --------------------------------------Boss------------------------------------- Yaksa Hecatoncheires (...just rolls off the tongue, doesn’t it?) -Null: Expel/Death/Ailments, Weak: Earth -Recommended Level: 12 Hopefully Argilla has Media by now, and it wouldn’t hurt to have Serph and/or Gale learn and set Tera too. Hecatoncheires will use nothing but Physical attacks against you. Fortunately, almost all of his attacks are rather feeble, doing at most 20-25 HP worth of damage. His only attack that you really have to worry about is an attack called Hundred Fist; it hits all your characters and gets more powerful every time he uses it. (The first time he uses it does 20 damage, the second time it does 40, then 60, then 80. It might go even higher than this, but I never found out because I was dead by this time.) The key to this battle is to finish him off quickly, before his Hundred Fist grows too powerful. Hecatoncheires does counter physical attacks, so stick with elemental magic. He is weak to earth so pound him with Earth spells if you have them and you should be able come out on top here. ------------------------------------------------------------------------------- After the battle you get a Yellow Crystal along with the ability to attach gems to your Karma Rings. Go south through the door for some cut scenes and both Cielo and Roland will join the party. After that is done climb up the stairs to reach the Internment Facility. ______________________________Internment Facility______________________________ -Items: Dis-Mute x 3 Revival Bead x 2 (Phantom Ring) Blue Diamond Dis-Stun x 3 (Narcissus) Medical Kit (Battle: Orobas x 2) (Amaryllis) Blue Diamond (Trick Ring) Revival Gem Enter the Facility and use the Small Karma and Life Terminals here and sell off any plants you have at the nearby Mad Mart Express, and then make you way north. You will get into a battle with two Nues, if Roland is not in your active party at this time he will force himself into your party, replacing whoever was in your third slot. The Nues are weak to Fire, so have Roland use Agi on them. After they are dead make you way through the maze and continue on to the north, past a Field Hunt until you reach a Large Karma Terminal. Take the nearby stairs down to B1F. On B1F you are immediately confronted by Kumbhanda. This really isn’t a proper fight, because he uses Black Bind in the first turn to capture the entire party. You will be thrown into a cell, but a member of Lokapala will come and let you out. To get down to the next level you will need to talk to the prisoner in Cell number 1E-05, he will ask you a question, answer “Unbearable solar noise” and he will give you a key card that will open the door that leads to the next level. Complicating matters is the fact that Kumbhanda is still roaming around the level, and if he catches you he will throw you back into prison. Try to draw him to the other end of the level before talking to the prisoner. He walks around slowly, but if he gets a clear path to you he will start running, making it more difficult to avoid him and get to where you need to go. On B2F Kumbhanda will follow you down here. Some of the paths on this level are blocked off by fences, so make sure that you keep an eye on the map so you don’t inadvertently run into a dead end and corner yourself. Go to cell number 2W-01, the prisoner will ask another question, answer “canned surprise” and he will give you a Label and the key to the next level. Kumbhanda will now change tactics, he’s will start guarding the stairs down and set several traps throughout the level. If you run into a trap you will be paralyzed for a couple seconds but are not otherwise harmful. To get to the next level you will have to get close enough for him to start chasing you, then circle around and make a break for the unguarded stairs. If you get caught in a trap don’t panic, it should wear off before Kumbhanda can catch up with you, just keep going and you should make it. On B3F you will still have to deal with those paralyzing traps. Make your way to cell 3S-03, you won’t have to answer anything this time and you will get a Demon Corpse along with the key to the next level. Kumbhanda has returned to guarding the stairs down. Draw him away to one of the far corners, then make a break for the door and hope you have enough of head start to make it. It may take a few tries but you’ll get it eventually. When you reach B4F you won’t have to deal with Kumbhanda anymore. (yay!) Enter the Command Center and grab the Control Room Key. When you leave the Command Center you will be attacked by two Orobas and a Nekomata. Use Ice on the Orobas and Elec on the Nekomata. Use the Large Karma Terminal to teleport back to 1F and use the Control Room Key to unlock the door there to enter the Control Room. Switch on the power there, and then put the Demon Corpse in the machine outside the Large Karma Terminal. Follow the Demon Corpse to the other end of the machine and pick up the Canned Meat at the end. Head back down to B4F and place the Canned Meat in the Command Center. As you leave the Command Center you can finally get some revenge on Kumbhanda for chasing you all over the damn Internment Facility. --------------------------------------Boss------------------------------------- Yaksa Kumbhanda -Null: Force/Expel/Death/Ailments Weak: Elec -Recommended Level: 16 Have everyone set Zio (Along with Elec Boost, if they have it) for this battle. Be sure that that someone sets Void Force too, because he uses both Zanma and Mazanma regularly. He can still use Black Bind, but it is nowhere near as effective as it was before. He can also use an attack called Gorge, Which will drain about 50 HP and give them to Kumbhanda. Overall this is a pretty easy battle; just pound him with Zio, set up a Void Force Shield, and Heal as you need it. ------------------------------------------------------------------------------- After the battle there are more cut scenes. After they are through, exit through the gate to get to the map. To Be Continued... ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||||||||||Side Quests [#008]|||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— ================================= ======================|Jack Frost’s Kwazy Kwiz! [#008.1]|====================== ================================= As you are going through the game you will rarely (very rarely) encounter a lone Jack Frost. He doesn’t want to fight; instead he will ask you a few trivia questions. For every Question you get right he will give you an item, anything from a Ration to a Magic Data. He will keep asking questions until you either answer a question incorrectly or you answer 20 questions in a row. ******************************************************************************* ——————————————————————————————————————————————————————————————————————————————— ||||||||||||||||||||||||||||||||Appendix [#009]|||||||||||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— ==================== =============================|Karma Rings [#009.1]|============================ ==================== Power Ring ---------- Where: Won from a Ghoul in the Underwater Cable Slots: 3 Stats: St +3 Effect: Raises Strength Vital Ring ---------- Where: Inside a yellow treasure chest in the Underwater Cable Slots: 3 Stats: Vi +3 Effect: Raises Vitality Magic Ring ---------- Where: Sold for $3000 at the Mad Mart Slots: 3 Stats: Ma +3 Effect: Raises Magic Quick Ring ---------- Where: Sold for $3000 Slots: 3 Stats: Ag +3 Effect: Raises Agility Luck Ring --------- Where: Inside a yellow treasure chest in the Underwater Cable Slots: 3 Stats: Lu +3 Effect: Raises Luck Rich Ring --------- Where: Won from the Crimson Box Slots: 2 Stats: Lu +1 Effect: You will get more Money from every battle. Trick Ring ---------- Where: Inside a yellow treasure chest in the Internment Facility Slots: 4 Stats: Ag +1, Lu +1 Effect: Starts battle with Sukukaja and Tarunda on wearer Phantom Ring ------------ Where: Inside a yellow treasure chest in the Internment Facility Slots: 4 Stats: Ma +1, Ag +1 Effect: Increases Agility while in Human Form Demon Ring ---------- Where: Inside a Yellow Treasure Chest in the Karma Society Tower Slots: 4 Stats: St +1, Ma +1 Effect: Attack command does more damage when cursed Protect Ring ------------ Where: Sold for $5000 Slots: 4 Stats: Vi +2 Effect: Increases effect while in Human Form Berserker Ring -------------- Where: Won from a Ghoul in the Underwater Cable (2nd play through only) Slots: 4 Stats: N/A Effect: Always fight normal battles in Berserk Mode. ________________________Digital Devil Saga 1 Bonus Rings_______________________ Hee-Ho Ring ----------- Where: Won from a Ghoul in the Underwater Cable (King Frost Defeated) Slots: 2 Stats: Vi +1 Effect: Nullifies Ice Attacks Divine Ring ----------- Where: Won from an Eligor in the Karma Society Tower (Metatron Defeated) Slots: 4 Stats: Vi +1 Effect: Repels Expel Attacks ================== ==============================|Shop List [#009.2]|============================= ================== ------------------------------------------------------------------------------- Rank 1 -Points needed: 0 -New Items: Ration 100 Revival Bead 500 Dis-Poison 200 Dis-Ache 150 Dis-Mute 150 Dis-Stun 100 Dis-Stone 300 Dis-Curse 200 Panacea 150 -New Ammo: Shot Shell 1500 Charge Shot 2000 ------------------------------------------------------------------------------- Rank 2 -Points needed: 100 -New Items: Crimson Box 1000 -New Ammo: Frigid Shot 5000 -New Karma Rings: Magic Ring 3000 Quick Ring 3000 ------------------------------------------------------------------------------- Rank 3 -Points needed: 300 -New Items Brave Ration 500 Chakra Drop 3000 Muscle Drink 2000 Spyglass 5000 -New Ammo Panic Shell 8000 Metal Jacket 9000 -New Karma Rings Protect Ring 5000 ------------------------------------------------------------------------------- ——————————————————————————————————————————————————————————————————————————————— |||||||||||||||||||||||Frequently Asked Questions [#010]||||||||||||||||||||||| ——————————————————————————————————————————————————————————————————————————————— -Q: How do I get past that Jailer in the Internment Facility? He keeps catching up to me. A: Unfortunately there isn’t any real trick to getting past the Jailer, other than speed and a little luck. The only real advice I can give is to ignore the traps and run all out. If you get caught in a trap then keep holding down the directional button so you can get moving the instant the trap releases you. -Q: Do I need to play the first Digital Devil Saga to understand what is going on in the story? A: Not really. For the most part you should be able to figure out what is going on without playing DDS 1. Still, I would recommend tracking it down and playing it (and SMT: Nocturne too) if you get the chance, as it’s still a great game in it’s own right and it gives some nifty bonuses in DDS 2. -Q: Can I still get Heat to join if I didn’t import from DDS 1/answered incorrectly? A: No. To get Heat you must import from DDS 1 and answer every one of the Dialog choices correctly. -Q: Is there any way to bring the skills I learned in DDS 1 over to DDS 2? A: NO! there is absolutely no way to import skills into DDS 2. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Embryon were promised Nirvana and got sent here instead? Somebody is so going to be sued over this! Please don’t put this walkthrough up on any website without my permission. This document is Copyright 2004 James “JaggedJim” Ramsey. In loving memory Mae Vanek: 1930-2002