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Author Topic: Final Fantasy XII International Zodiac Job System (Read 23265 times)
hinatachan
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hinatachan says,
 « on: August 07, 2007, 01:29:34 PM »
I just heard about this game and i saw a trailer but i couldn't understand a thing.
If any body knows what its about could you explain it to me please?xd
Whats extra in this game and will it be localized??
thanks cool



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hinatachan has 27 Posts (+10/-0 Karma)
Lycanthroat
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Lycanthroat says,
 « Reply #1 on: August 07, 2007, 03:00:44 PM »
It's FF12 with 12 new License Boards and some new characters - Larsa and Vossler. Which were in the original game as Guests, but here they'll be proper characters with their own weapons. Gee, I'd really spend another £35 for that.

No news of a release outside of Japan and I doubt there will be.



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hinatachan
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hinatachan says,
 « Reply #2 on: August 07, 2007, 05:37:01 PM »
thank you Lycanthroat for the info.
The game features:

-Improved voice acting

-16:9 Widescreen compatible
 
-Completely redone job system

-“Double-Speed Mode” which allows you to complete the game faster

-Survival style trial mode
 
-More control over summoned creatures

I would love to conrol Aspers and the guest characters espacially Larsa so I'm definatly getting the game if it gets localized =)



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hinatachan has 27 Posts (+10/-0 Karma)
Himuro
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Himuro says,
 « Reply #3 on: August 07, 2007, 05:46:20 PM »
Kind of makes  you wonder it wasn't like this to begin with



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Himuro has 151 Posts (+10/-0 Karma)
aerozero
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aerozero says,
 « Reply #4 on: August 07, 2007, 06:27:02 PM »
Because they like making munnies.


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Lycanthroat
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Lycanthroat says,
 « Reply #5 on: August 08, 2007, 12:54:25 PM »
Quote from: hinatachan;4161

“Double-Speed Mode” which allows you to complete the game faster


What?

Am I the only one completely boggled by this?



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Lycanthroat has 128 Posts (+10/-0 Karma)
CountDofChinatown
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CountDofChinatown says,
 « Reply #6 on: August 08, 2007, 12:56:31 PM »
Munnies, ahhh KHII+ how I wish to own thee. It's everything Kingdom Hearts 2 should have been.
Man I'm not sure if I want to rebeat FFXII again. The first time through took forever to 100%. Plus they haven't really added much of anything.
Minegawa: Look we split the license board into twelve separate boards!
Press: Do we gain any new licenses?
Minegawa: Err... No. But, Guest characters can be controlled!
Press: Does that mean they can be unlocked and kept in the party?
Minegawa: *cough* Also no, but characters now run faster.
Press:*nervous shuffles, and crickets*



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CountDofChinatown has 56 Posts (+10/-0 Karma)
Himuro
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Himuro says,
 « Reply #7 on: August 08, 2007, 01:03:20 PM »
Actually, this new license system overhaul will make the game MUCH better. One of the biggest problems with FFXII is that, if you're like me and make every character use certain abilities and assign jobs, you have to wade through and learn unnecessary skills your characters won't learn. It makes creating a personalized party a chore. Having seperate license boards will make this so much more fun and addicting.



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Lycanthroat
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Lycanthroat says,
 « Reply #8 on: August 08, 2007, 01:08:15 PM »
I'm a bit disappointed by the two characters though. Does Vossler join you after he's betrays you then? That's a bit.....odd.

"Oh, you sold out the princess, the last remaining member of the Dalmascan Royal family and almost got us killed. Nevermind, come on a quest to quell the Empire with us! "

Stupid.



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Lycanthroat has 128 Posts (+10/-0 Karma)
Himuro
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Himuro says,
 « Reply #9 on: August 08, 2007, 01:10:08 PM »
I love Vossler.



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Lycanthroat
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Lycanthroat says,
 « Reply #10 on: August 08, 2007, 01:16:33 PM »
Bah. He reminds of Sydney's friend from Vagrant Story. John something? I can't remember - haven't played that game is so long and I lost my save file. I had the Damascan cross sword and everything :(

I didn't mind Vossler (better than bloody Larsa) but I don't understand how he would join your group. It would make sense if he joined a while into the game for redemption or something. One thing the new features don't fix though - the complete pointlessness of Penelo's existence v



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CountDofChinatown
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CountDofChinatown says,
 « Reply #11 on: August 08, 2007, 05:02:55 PM »
Most characters in XII were unneeded. Did Vaan, Penelo, Balthier, or Freya need to be in the plot. Not really. The entire story is mostly about Ashe and her journey. All the others just tag along. I actually enjoyed how the characters weren't the center of the universe. When Cloud and co., or nearly every rpg character, enters a town almost everyone notices. Twelve was different because the plot focused on a global scale.

Vossler was cool if only because of his sword. When you had to cross the Sandsea with him to reach Raithwall's Tomb. I became completely lost at one point in the trip. Slowly my characters dropped one by one, and was left with merely Vossler and *shudder* Penelo.  I finally found my way, but not before being cornered by those respawning Tuskan raiders. Penelo was put to sleep and just before I died, Vossler cleaved them apart and I escaped. Vossler was good in my book from there on out.



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CountDofChinatown has 56 Posts (+10/-0 Karma)
Himuro
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Himuro says,
 « Reply #12 on: August 08, 2007, 05:03:42 PM »
Balthier and Freya needed to be in the plot, yes. Since the ship you ride in is THEIRS. Penelo and Vaan add nothing to the story.



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Stack Bundles
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Stack Bundles says,
 « Reply #13 on: August 08, 2007, 05:36:18 PM »
I'd buy this again.


[INDENT]Sunset glazed...[/INDENT]

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CountDofChinatown
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CountDofChinatown says,
 « Reply #14 on: August 08, 2007, 05:37:54 PM »
I couldn't bum a ride off someone else's airship?


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