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News: 2011: http://www.digitaldevildb.com/bbs/index.php/topic,1031.msg10894.html
 
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136  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: It's not easy being a Pimp on: August 04, 2007, 10:20:56 AM
Considering you can date all these girls, I decided to just skip everything but the first sentence and wait till I play it in the game lol.
137  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Questions on the earlier Personas on: August 03, 2007, 08:30:59 PM
The original Persona is archaic in some ways at this point. It's not aged super well to begin with, but the awful translation does not help whatsoever. I think it's a good game, but keep this in mind. In some ways I wish this was re-translated by some fan group, but I doubt it'll happen.

As for Eternal Punishment, it's probably my favorite PSX RPG. The translation is much improved (although far from great) and a lot of the elements that aged so poorly in Persona were improved upon.

As for the whole IS/EP thing, obviously keep in mind that IS is not always very easy to find, even on eBay. I really got lucky with it when I got my copy. Plus the Oracle if Maiya translation that is available is not absolutely complete. It makes the game playable, but the extra frustration of having to read everything off paper you printed can be a bit much sometimes.

Storywise, it really doesn't matter. EP does make some references to "deja vu" and characters reappear, but it's completely playable and easy to understand without having played IS.
138  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 3 on the 1up show on: August 03, 2007, 02:52:50 PM
After how much they gushed over Odin Sphere, I don't think we're in the same ballpark anyway. :rambo:
139  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 3 Question Thread on: August 03, 2007, 12:33:58 PM
This basically explains some aspects of this that might be too detailed for people. I've left it as inexplicit as humanly possible.

[SPOILER]Well, each person you can interact with on a deeper level has a Social Link level. This goes up to 10. Each Social Link is affiliated with a certain Arcana.

Say I level up my Social Link with someone affiliated with the Magician Arcana to level 5. This basically just involves spending time with them and being attentive to them and their needs.

If I went to the Velvet Room and tried to fuse a Magician Arcana Persona there will be a large bit of text on the details screen beforehand. It will, in this case, say "Social Link Level 4!" and list the bonus exeperience points the Persona will get when it is fused.

This bonus is substantial. Even on the earliest levels you can expect the lower end Personae to level up at least once, likely giving them some new moves. By 10 it's pretty significant.

This is the only way you can get new Personae that are above your level, as well. The initial fusion will have to be your level, but it doesn't matter what level they are after this bonus is applied. Let's say you're level 10, so the max demon you can fuse normally is also level 10. But after the bonus, it might be 11 or 12 or whatever. Hopefully that makes sense.

Your Social Link level can also affect other things, such as who you interact with. For example, there are some people who you can't really form a Social Link with until you make another level up first. One guy, for example, has to have his Link up to level 3 (I believe), before this other girl will talk to you (and she's a totally different Arcana affiliation)... to leave it as spoiler free as possible lol.[/SPOILER]
140  Be Your True Mind / Digital Millennium / Re: Tales of the Abyss? on: August 02, 2007, 11:00:08 PM
Quote from: zombiepanic;3986
My only gripe with the game is that certain parts, mostly near the end, make you do a lot running back and forth so things can kind of drag on.

This reminds me of some posts I read on NeoGAF a couple of days ago.... something along the lines of a great 30 hour game that's stretched into 60.

Would you say that's true?

At this point, my main wish was that this was cheaper used than it is. It's not a lot, by any means, but I wouldn't mind it being $15 or less lol.
141  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 3 Question Thread on: August 02, 2007, 10:38:18 PM
I think they are. You interact with them on a level that really wasn't necessary in the past games, but I suppose it depends on what you define as a thoroughly interesting character. For example, I can't stand ones I perceive as "whiny", regardless of how deep they might be otherwise...

But I'd say most people will be happy with this. The main characters I've met so far have all became likable very quickly.
142  Be Your True Mind / Find Your Voice / Re: Persona 3 Reviews on: August 02, 2007, 10:30:24 PM
Well, admittedly, it's only a news post lol.
143  Be Your True Mind / Find Your Voice / Re: Persona 3 Reviews on: August 02, 2007, 05:38:28 PM
Quote from: Himuro;3978
Sounds good, Tony. How far in are you?

I'd probably say 18 to 20 hours. Working at home has its benefits.

Also, I edited in the fact that this "review" is more a hands on of the five hours the guy wanted to put into it before he gave up on it entirely. xd
144  Be Your True Mind / Find Your Voice / Re: Persona 3 Reviews on: August 02, 2007, 05:23:40 PM
I can basically respond to all of these lol.

By the way, the title of his review is "The First and Last Five Hours of Persona 3".

Some might take this as him meaning the actual last five hours of the game, but it's clear he means he played five hours and was sick of it.

Thus this isn't so much a review as complain fest by someone who invested no time into the game. I think this is fair in a way. Not every one is going to like it... but at the same time, I wonder why any site would publish something to this effect and want to be taken seriously.

Quote
"If there’s one thing I’ve had my fill of more than healing potions, it’s a “Game Over” screen that sends me back to my last save."
Play Easy mode.
Quote
"But Persona 3 is far too typical a JRPG to hold my interest. Which I grant says more about me than Persona 3. "
In some ways it is a typical JRPG, but it makes me wonder why this guy of all people was given the game to review in the first place. It arguably does more different things than any recent JRPG of note, however.

Instantly gives the impression that he was looking to complain about this game before he played it, in my opinion.

Quote
"Which brings me to the combat system. It’s entirely typical of a JRPG. I match attack types against vulnerability types to do extra damage. How long I last in a dungeon is mainly a function of how quickly characters get tired"
It's true that this is how the battle system works, but at their heart, every game is based upon this. Taking advantage of weaknesses is a basic component of any game with an adversary. I can play a FPS and some guns work better than others. I mean, what is really the point here? This is no less true of RPGs not from Japan.

I think his comment of being tired doesn't matter until this next comment.

Quote
"a contrived time limit that will drag out the dungeon crawling over the course of the game"
You get tired fast at first. This was something I was concerned about for the first few hours, but not later on. Even like 7 to 10 hours in, I have never really had a problem getting tired in a dungeon at all. If I do it's probably well after I've completed my main goals. He wouldn't know this. He played 5 hours total.

I get the impression that this reviewer simply didn't know how to balance these things out. Every thing you do over the course of the day can make you tired. If you're bloating out the day with strenuous activities, not making sure to rest when you do feel poorly and study at night instead... you're going to get screwed in the dungeons.

If this is something that significantly bothers you after several hours in I would really suggest altering how you treat your character. I mean, seriously, I've barely taken this into consideration since after the first few hours. The stronger you get, the longer you last it seems. And it's a significant increase pretty fast.

Combining these two "tired" comments with his seemingly general disdain for JRPGs, but are mostly fended off by him playing five hours of it total.

Quote
"I have no idea which I’m supposed to choose. None of those is a strong choice, or even a particularly informative choice. They don’t indicate any sort of character or personality. Bioware, for instance, would split the answers between the obvious good, neutral, and puppy-kicking replies. But in Persona 3, I can’t see the pattern."
In some ways I can understand this. There are times when you will not be sure of which of the things to say is positive and some responses do seem very general... but at the same time, it's not really an issue because these characters don't all want to hear what might be construed as the most positive thing.

If you spend any time at all reading what they say, understanding their basic personalities and seeing their reactions to things you've said previously you will quickly figure out what is likely the best things to say to them in any given situation.

For example, there's a guy on the sports team who likes to put up a tough front. Even after one conversation you'll notice he doesn't like sappy responses. Choices are always followed with a "___ seems embarrassed, or ____ seems disappointed" or "____ seems reassured".

So, in this case, it becomes clear that you might tell him to "Suck it up" if he is moaning or that he can use your shoulder if he's too hurt to walk as opposed to you literally trying to pick him up.

I really don't think this is a concern if you bother to read into it. If you read his whole "review", his point comes off more valid that it does by random quotes... but even still. His one example is not enough to properly gauge the character and there are situations where none of the choices is more beneficial than the other whatsoever.

Admittedly your choices are never that complex, which I'm thinking is more of his complaint than anything else. I think that is a fair one.

Again, I think the guy went into this with a bias, felt it was validated by his limited time with it and complained about the game so he could move on to the next thing. This is more of an impressions article than anything else.
145  Be Your True Mind / Find Your Voice / Re: First Persona 3 Package Shot on: August 02, 2007, 01:57:14 PM
All I have are the images I posted in an older news article, but they're of a good size.

http://www.digitaldevildb.com/archives/persona-3-fes/2007/02/persona-3-fes-package-offers-in-japan/
146  Be Your True Mind / Find Your Voice / Re: First Persona 3 Package Shot on: August 02, 2007, 12:55:48 PM
Here you go:

http://www.digitaldevildb.com/games/persona3/boxart.php
147  Be Your True Mind / Find Your Voice / Re: First Persona 3 Package Shot on: August 02, 2007, 11:22:52 AM
There's high resolution images of all this stuff that I can upload in a bit.
148  Be Your True Mind / Find Your Voice / Re: First Persona 3 Package Shot on: August 01, 2007, 04:46:57 PM
Quote from: Himuro;3940
I'm the total opposite there. It looked decent online, but when I first held the guide in my hand I just realized how ugly the cover is. It looks so amateurish.

Well, I'd definitely still say it's of the "ugly" variety. It's bizarre given how easy it would have been to just use the Japanese cover... I mean, the actual cover inside of the box set is almost even better than that. I don't really get it. :corkysm17
149  MEGAMI TENSEI™ Uncensored / Velvet Room / Re: Persona 3 or Persona Fes? on: August 01, 2007, 04:37:52 PM
Quote from: DemonAtmaNizzo;3937
Seeing as P3 itself will be released at practically the end of the PS2's lifetime, it's extremely unlikely.

Sony's actually still helping release PS2 games in 2008... (a version of Twisted Metal, for example). I guess weirder things have happened. Still, honestly speaking, I doubt it will happen either.
150  Be Your True Mind / Find Your Voice / Re: First Persona 3 Package Shot on: August 01, 2007, 04:36:58 PM
Quote from: DemonAtmaNizzo;3935
The "real" game cover looks way better than the boxset cover.

Yeah, I'm honestly still not understanding what they were thinking there. It just doesn't seem like a design that will catch anyone's attention. The guide book uses it as well, but I have to admit it comes off a little better in person as opposed to shots.
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